Dmanwuzhere wrote:DezNutz wrote:First, there shouldn't be a playing style of just voodoo casting. This isn't Voodoo or Witch Doctor Glory. Yes, I did say it.
Secondly, I find it quite funny when players bring up banks/bankers as a comparable playing style to witch doctors (WD) not having ships. I beg to differ, banks require immense wealth to build and immense wealth to create a viable profit/income. That wealth doesn't just magically occur. As well, find me a banker in this game that doesn't have trade fleets. WDs on the other hand, can enter the game buy credits and create an immense voodoo chest, without even bothering with fleets. You can't just start the game and create the wealth needed to build a bank. So don't even start comparing other game features to WDs.
Thirdly, I don't think we should differentiate WDs into toxic and non. What defines a WD from one that is toxic. That is nothing but sugar coating to make some players, who like to de-fleet and cast voodoo, feel better. It does nothing to solve the actual problem this game has.
I think the solution resides in the root cause of the issue. VOODOO. I'm sure the complaining will begin, but voodoo is necessary to perform actions that should be available outside of voodoo. Phasing out certain voodoo into game features will allow pirates to still exist and function as they do, but eliminate WDs. Voodoo would still exist, but it should be limited to buffs.
Let's remember that this is a seafaring game based during the Golden Age of Piracy.
I assume you mean the Golden Age of Piracy that included theft, torture, terrorism, and tactics that made people feel they were besieged by some evil magical force, but then I am sure there is a fairy tale version as well.
No where did I advocate making this SEAFARING game into some fairy tale version. What this game needs is to be more focused on SEAFARING and less on who has the bigger voodoo chest.
OH NOES!! The voodoo gods and guardians are upset that someone dare say that we should focus on seafaring aspects (what the game is about) and lessen the need and dependency of voodoo for battles.