Grimrock Litless wrote:I think that some voodoos must be removed, replaced with ingame actions can be done using, fleets, ships, gold, items. While some must be left untouched. Untouched voodoo are voodoo that would be generally useful to new players, like Iron Golem.
Voodoo are easy to use, useful for newer players who don't have the resource to spend other resources for actions.
I agree.
I am definitely playing the Devils Advocate here in regards to voodoo in hopes to make a change.
Surely some form of "contract shipping" or charity shipping to another players warehouse would work just as well.
Stan Rogers wrote:I think voodoo is too big a revenue stream for the devs to give up until there is some way to regenerate another method to earn real currency. I certainly do not begrudge them and lets face it, voodoo does make opportunities happen for players as well.
That said, I too would like to see more parameters where a captain can make choices based on data he collects and accesses his ability to win /lose battles. Something to eliminate the cookie-cutter approach of ship development that is the current normal.
I also agree with this, so tying credits in with other features would still be a necessity. The game needs to earn or the devs cant spend the time, this is both expected and understandable. Credits can still play a key role elsewhere though given the proper thought and imagination.