I raise this issue again because it still has not been addressed. There has been no explanation as to why it has to remain as it is. In the dim and distant it was supposedly part of a response to so-called toxic witch-doctors.
But its biggest sufferers are not toxic or witch doctors. Its any player who doesnt run 200 ships and the current Fame mechanic penalises them all the greater the fewer ships they have.
Please explain how a player can be in the top ten for win/loss ratio yet lose over a million fame every time they win 8 battles out of 10? How does that equate to lack of skill or reknown? What is Fame then supposed to measure? How many ships your opponent had? By what magic does the player who hits you once and wins gain more Fame than you did hitting and winning 9 times? Bugger all to do with your own ability as the deciding factor is always how many ships some-one else had.
Its a nonsense and the change fixed nothing and has broken everything cos toxic witchdoctors can still do their thing anyway.
I propose the Fame model be returned to its original mechanic.