R0nnie wrote:another of mah silly ideas....comment as you wish for i know its not that good but still i decided to give it a shot.....how about a spy fleets feature which can be hired from ur hideouts (once they're implemented) ? these are npc fleets that you'll be able to hire for some gold or turns maybe to see the player fleets on the plunder board in a port that you get to choose....this will for the weaker players ensure that there is no danger in a certain port before they send their fleets there....and for the stronger players they'll enable them to instantly find their targets across the ports they seem probable......just an idea...
this is a horrible idea for the simple reason that it just creates more imbalance for the game. If you want to see what is in another port, send a cutter, its's that simple. it's not necessary and it simplifies the game to far. To implement this, all you would see is a bunch of complaints to get it taken away. Maybe som1 else can explain this more than me but i am 100% opposed to something that downgrades the game to such degree.