Max Danger per Fleet Limit for Attacking

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

Max Danger per Fleet Limit for Attacking

Postby Captain Jack » Tue May 12, 2020 9:28 pm

Require a maximum amount of danger before a fleet can attack.
If Fleet Danger is above this, then the fleet cannot attack.

Suggested Limit: 720 Danger

Please let us know of your feedback/arguments.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Max Danger per Fleet Limit

Postby Dmanwuzhere » Tue May 12, 2020 9:40 pm

ive had more than that from multiple ffj casts are you saying it limits the danger max on ffj as well?
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic
:PP
I am a silly head and a meanie.
User avatar
Dmanwuzhere
 
Posts: 2799
Joined: Tue Feb 07, 2017 5:29 pm
Location: Balls Drive Bracebridge, Ontario.

Re: Max Danger per Fleet Limit

Postby Caladan » Tue May 12, 2020 9:45 pm

'why limit the amount of attack a fleet can do??
Caladan
 
Posts: 101
Joined: Thu Jul 13, 2017 11:32 am

Re: Max Danger per Fleet Limit

Postby Admiral Nelson » Tue May 12, 2020 9:48 pm

Caladan wrote:'why limit the amount of attack a fleet can do??


My man, do you ask a bird why it flies? The sky why its blue? The admin can do what he wants to do, and make Avonmora good 'cause the Admin thinks it should
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Max Danger per Fleet Limit

Postby Captain Jack » Tue May 12, 2020 10:01 pm

Dmanwuzhere wrote:ive had more than that from multiple ffj casts are you saying it limits the danger max on ffj as well?


Indeed you are right, I changed the suggestion.
Also changed the limit to start from a broader base and review from there.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Max Danger per Fleet Limit

Postby Most Lee Harmless » Tue May 12, 2020 10:05 pm

Thus forcing folk to run and use more fleets when attacking. Which fits with the devs wish to see players run more fleets in general. As the fame penalty does not seem to be working to achieve that then its no surprise other tools are being honed to that end.
It also closes off that strategy used by some to pile on the danger on a lesser powered raiding fleet, run a minimal purse to keep return fire losses low and then not even worry too much if that fleet is lost as it has paid for itself countless times over in plundering to gain high DP.
So, one can see perhaps a reason or two for the proposal based in game-play tweaking.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Max Danger per Fleet Limit for Attacking

Postby Dmanwuzhere » Tue May 12, 2020 10:17 pm

as it sits i dont see an issue thats a fair amount of danger :beer
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic
:PP
I am a silly head and a meanie.
User avatar
Dmanwuzhere
 
Posts: 2799
Joined: Tue Feb 07, 2017 5:29 pm
Location: Balls Drive Bracebridge, Ontario.

Re: Max Danger per Fleet Limit for Attacking

Postby sXs » Tue May 12, 2020 10:17 pm

Captain Jack wrote:Require a maximum amount of danger before a fleet can attack.
If Fleet Danger is above this, then the fleet cannot attack.

Suggested Limit: 720 Danger

Please let us know of your feedback/arguments.


I don't understand why this is an issue? What problem does this fix?

This affects more than just FFJ it will affect use of Vengeance of Witch Doctor as well.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Max Danger per Fleet Limit for Attacking

Postby Haron » Tue May 12, 2020 10:33 pm

This leads to a strange strategy against pirates: Leave them alone. With no attacks to reduce their danger, they get one attack per hour per fleet. For plunder and skirmish combined.

It also increases the incentive for pirates to have an unspoken pact about attacking each other to reduce each others danger and thus get more attacks. Making such arrangements is of course not allowed, but moving your fleets to ports where other pirates have strong fleets is allowed.

Having many fleets is great if you trade. It is horrible if you try to get your income mainly from plunder and skirmish, for several reasons. I predict that such a rule will make Avonmora far more peaceful.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Max Danger per Fleet Limit for Attacking

Postby sXs » Tue May 12, 2020 10:37 pm

Haron wrote:This leads to a strange strategy against pirates: Leave them alone. With no attacks to reduce their danger, they get one attack per hour per fleet. For plunder and skirmish combined.

It also increases the incentive for pirates to have an unspoken pact about attacking each other to reduce each others danger and thus get more attacks. Making such arrangements is of course not allowed, but moving your fleets to ports where other pirates have strong fleets is allowed.

Having many fleets is great if you trade. It is horrible if you try to get your income mainly from plunder and skirmish, for several reasons. I predict that such a rule will make Avonmora far more peaceful.


I actually agree with this. It is another death nail to pirates. Instead of increasing their tools, this would take another one away by forcing them to sail more fleets.

Another plus for the traders of Avonmora...............
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Next

Return to Disapproved

cron