Remodel Traits

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Remodel Traits

Postby Jeanne de Clisson » Wed Jan 16, 2019 9:55 pm

Remodel Card should be allowed to change Traits as well as Attributes
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Re: Remodel Traits

Postby Zephore » Wed Jan 16, 2019 10:09 pm

-1

Simply because, some traits.
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Re: Remodel Traits

Postby Sebena » Wed Jan 16, 2019 10:13 pm

-1
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Remodel Traits

Postby PFH » Wed Jan 16, 2019 10:14 pm

-1 disapprove. This would change the value of a ship drastically. A sotl with extra cargo is worth much less than one with levi assault, fire assault, or both.
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Re: Remodel Traits

Postby Zephore » Wed Jan 16, 2019 10:16 pm

Clockwork wrote:-1 disapprove. This would change the value of a ship drastically. A sotl with extra cargo is worth much less than one with levi assault, fire assault, or both.


I like the fact you only only think about the value.
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Re: Remodel Traits

Postby PFH » Wed Jan 16, 2019 10:21 pm

Zephore wrote:
Clockwork wrote:-1 disapprove. This would change the value of a ship drastically. A sotl with extra cargo is worth much less than one with levi assault, fire assault, or both.


I like the fact you only only think about the value.

A valid reason nonetheless :)
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Re: Remodel Traits

Postby Banger » Wed Jan 16, 2019 10:25 pm

I think a voodoo card to do this would be op. Now with the push for goldbar sink, if there was a building in your hideout that let you drydock ships and refit it with different traits at a higher cost than a voodoo card, I could see that as a nice addition to the game and a reasonable option.
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Re: Remodel Traits

Postby Stan Rogers » Wed Jan 16, 2019 11:58 pm

Banger wrote:I think a voodoo card to do this would be op. Now with the push for goldbar sink, if there was a building in your hideout that let you drydock ships and refit it with different traits at a higher cost than a voodoo card, I could see that as a nice addition to the game and a reasonable option.


I too think a voodoo card that changes traits would be too powerful like many mentioned but to further B's comment, not commenting on the drydock idea directly but rather, the concept of using GB/GC for combat strategies like what Banger has proposed. Those types of improvements is what I think the game needs.
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Re: Remodel Traits

Postby DezNutz » Thu Jan 17, 2019 12:10 am

Disapproved.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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Re: Remodel Traits

Postby sXs » Thu Jan 17, 2019 1:43 am

DezNutz wrote:Disapproved.


What if the card was random? 10% chance at levi assault, 10% chance of Fire assault 15% chance Loyal crew..... and so on.

Turn requirement 25 turns and could only be used once per ship every 7 days.
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