With the current influx of credits and gc value going up.
I think that there should be some kind of "standard" set for credit/gc value.
1.Either the ability for people to buy gc with $ instead of just credits.
2.NPC credit trade. Lets say you can sell your credits at a set rate like 100k sell, 200k buy(costs turns ofcourse) Which would retain the value of a credit but also allow banks to profit on credit player trading.
If the value of credits keeps going down, people will not want to buy credits anymore. Which would provide less money to the devs, and less money towards improving the game.
With more buying options people would be more likely to spend money and help the game. Some kind of economical balance rather than huge spikes.
Another suggestions that i feel would be nice is a "buy now" option in the auction. The price would have to have a set minimum based on previous sales.
The waiting time one some items is just too long. I'd rather pay extra and get it now than wait 3 days to get that one voodoo i want.
+1 Archive