Grimrock Litless wrote:Why not just join a nation?
Having both the advantage of pirate and nation sounds unfair, don't go and say that this is a good idea because this is something that real life had.
Hey actually why not add slaves as well, we had that in real life. NO! You know why? Cus that is a terrible idea.
Slaves : Free cost, word harder than your hired crew, no unkeep, abundant.
Ok we can already move people from one nation to another by ship, without their permission,
And a card named forcred labor.
That is not to far off from your suggestion.
Slaves while historically correct, would make more sense with plantations. However, I suspect may be to culturally offensive to far to many people to even be considered.
Pirates only offend large merchants. However true pirates need wealthy merchants, the more the better.
It is in thier interest to not raid desructively, so they will continue to have targets of value. Because this is thier bread and butter. Unlike certain violent privateer groups i can think of who make money off trade and plunder who dont care how fast you get rebuilt and back on the water.
If they cant find a target of value they may just focus on trade for a while.