an idea to develop the three roles further

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Re: an idea to develop the three roles further

Postby Captain dungeness » Mon May 01, 2017 4:41 am

Haron wrote:"Pirates are not nationals" is your definition. It does not fit my definition, where one can perfectly well be both a pirate and a national.

To keep it short and sweet: I think Haron is right. Making pirate benefits require the black flag is bad because it removes access to some very interesting nation aspects of PG which are greatly enjoyable and greatly benefitiial to pirates. Pirates must realize they are not going to enjoy certain aspects of the game (eg. epic Tobacco Parties) but national shenanigans should not be one of the features withheld from pirates. Pirate nations are an exciting flavor of the game and an effective tool I've seen used to try to steal gold from national treasuries.

That being said I think the black flag should have some cool advantages for pirates but it should not be a requirement to be competitive as a pirate.

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Re: an idea to develop the three roles further

Postby Admiral Nelson » Mon May 01, 2017 7:20 am

Haron wrote:"Pirates are not nationals" is your definition. It does not fit my definition, where one can perfectly well be both a pirate and a national.


Yes Haron, I can see where you are coming from:

But I personally believe the definition of a pirate is: A man who does not belong to any nation, a man who plunders fleets in the given seas he sails... It seem's to me you are only defending you're guilds interests (Due to each member being in a different nation, spying on them). Perhaps, just perhaps Privateers of nations should get a bonus for Skirmishing and Pirates should get a 'better' bonus then Privateers.
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Re: an idea to develop the three roles further

Postby Maha » Mon May 01, 2017 8:14 am

John Avery wrote: Perhaps, just perhaps Privateers of nations should get a bonus for Skirmishing and Pirates should get a 'better' bonus then Privateers.


i made in pirate ranks and bonuses the following comment
Spoiler: show
maha wrote:the discussion is about the possibilty that skirmish should not cost turns.
If we forget that for a moment and think how more skirmish points can be earned. (not bought, but earned)
*) Fear of the black flag makes trade fleets lower their flag; let those who sail the black earn 5 extra points a day. that's attractive for new pirates who lack the tech.
*) Fear comes from fighting; X (10?) attacks on the plunder board generates 1 skirmish point.
*) ships captured or sunk provide skirmish points based on the ships baseprice (each 100kgc = 1 point)
*) other options

by allowing more points to be earned while the turn restriction stays intact, the skirmishers have to earn the right to skirmish.
o tempora o mores
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it gives the black flag a skirmish advantage, but not exclusively so, others are open for all.
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Re: an idea to develop the three roles further

Postby Haron » Mon May 01, 2017 3:18 pm

John Avery wrote:
Haron wrote:"Pirates are not nationals" is your definition. It does not fit my definition, where one can perfectly well be both a pirate and a national.


Yes Haron, I can see where you are coming from:

But I personally believe the definition of a pirate is: A man who does not belong to any nation, a man who plunders fleets in the given seas he sails... It seem's to me you are only defending you're guilds interests (Due to each member being in a different nation, spying on them). Perhaps, just perhaps Privateers of nations should get a bonus for Skirmishing and Pirates should get a 'better' bonus then Privateers.


I believe that when discussing rules, we should think about what we believe is best for the game, not our own short term interests. I try to do that, and I believe most others do as well.

Having said that, it is often easier to see the consequences and implications of a suggestion on a play style similar to your own. And so it is good that players with different play styles participate in the discussion.
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Re: an idea to develop the three roles further

Postby Shadowood » Mon May 01, 2017 3:31 pm

Would people "classify" me as a Pirate? I am curious??
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Re: an idea to develop the three roles further

Postby Haron » Mon May 01, 2017 3:43 pm

I see you as having your own style, Shadowood. It might be defined as part pirate, part trader and part noble, I guess.

However, I think such labels are negative for the game. Some may wish to only plunder. Some may wish to only trade. Some want to do both. Some want to be part of a large nation. Some want to be part of a small nation. Others may not wish to belong to a nation at all. Some want to take part in the political side of the game, others not.

I think being able to choose is a good idea. I fear that a suggestion which dictates a specific rule set for those flying the black flag may change this. If doing plunder is much better under the black flag, and they also come with restrictions regarding trade and politics, there becomes very narrow, clearly defined roles to play. If you wish to be a plunderer, THIS is how you have to play.

I much prefer being able to define my own role, and play my own part.
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Re: an idea to develop the three roles further

Postby Admiral Nelson » Mon May 01, 2017 3:44 pm

Shadowood wrote:Would people "classify" me as a Pirate? I am curious??


No Shadowood, you are nothing but a cute pussycat!

That would not be able to hurt a fly. :D
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Re: an idea to develop the three roles further

Postby Shadowood » Mon May 01, 2017 4:00 pm

The only reason I fly a national flag, mostly, is because of the bonuses of Duke or Higher... I do think that Pirates should have some extra incentives just like nationals. The issue I see is "earning" them. Anyone can take the black, but perhaps they shouldn't just automatically receive the Pirate Bonuses.

Perhaps a purposed Tier/Rank for pirates and bonuses associated with each. A Pirate Counsel if you will...

- Lieutenant
- Lieutenant Commander
- Commander
- Captain
- Commodore
- Admiral
- Viceroy
- King

Would need to apply certain bonuses to each. Missions for each. And what it takes to be king and hold it....
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Re: an idea to develop the three roles further

Postby Blackbearad » Mon May 01, 2017 4:52 pm

Shadowood wrote:The only reason I fly a national flag, mostly, is because of the bonuses of Duke or Higher... I do think that Pirates should have some extra incentives just like nationals. The issue I see is "earning" them. Anyone can take the black, but perhaps they shouldn't just automatically receive the Pirate Bonuses.

Perhaps a purposed Tier/Rank for pirates and bonuses associated with each. A Pirate Counsel if you will...

- Lieutenant
- Lieutenant Commander
- Commander
- Captain
- Commodore
- Admiral
- Viceroy
- King

Would need to apply certain bonuses to each. Missions for each. And what it takes to be king and hold it....


+1

i see u were a pirate once , sad u could not fly black for long
hope u return as a pirate soon :beer
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Re: an idea to develop the three roles further

Postby Shadowood » Mon May 01, 2017 4:59 pm

Blackbearad wrote:+1

i see u were a pirate once , sad u could not fly black for long
hope u return as a pirate soon :beer


Once Flagship comes out... I will fly the black once more! Traders beware :PP
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