John Avery wrote:I've been a Merchant before, I use to make 8 Million on 200 ships a day.
Haron wrote:May I ask what the intention behind this suggestion is? It seems like this will make it even harder to steal escorts. It also seems like it makes trade fleets more powerful, which would mean stronger fleets are needed to defeat them.
Already, taking down a 1SoL + 4LMM fleet is rather hard. This may cause 2SoL + 4LMM fleets. It will also reduce the need for admirals among traders (which is not really a problem for anyone, I guess).
What are you trying to achieve with this suggestion? So far, it does not seem like a good idea to me, but I am open to the idea that I'm missing some important element.
Captain Jack wrote:2.
6 ships fleets, by default, use Warships as escort
This means that you will not be able to use a Warship at position 3-4-5-6 at fleet order (no warship as tail).
To picture the proposal, every fleet will be now in this format:
Slot 1: Any Ship
Slot 2: Any Ship
Slot 3: Any Ship
Slot 4: Any Ship
Slot 5: Any Ship
Slot 6: Warship only, if at least 4 slots are taken by Merchant Ships.
Shadowood wrote:Captain Jack wrote:2.
6 ships fleets, by default, use Warships as escort
This means that you will not be able to use a Warship at position 3-4-5-6 at fleet order (no warship as tail).
To picture the proposal, every fleet will be now in this format:
Slot 1: Any Ship
Slot 2: Any Ship
Slot 3: Any Ship
Slot 4: Any Ship
Slot 5: Any Ship
Slot 6: Warship only, if at least 4 slots are taken by Merchant Ships.
I am a bit confused... (I am a little slow in RL so please let me know if I am missing something).
First you say you CANNOT USE a warship as a tail.
Then you say Slot 6 (which in fleet line up is the TAIL SHIP) is WARSHIP ONLY.
Which is it?
Also, what do you classify a Flag Galleon as, as it has 100 Cargo space, but can be used as either a trader or warship?
Thank you.