Battle Strategies

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Battle Strategies

Postby Magefultz » Tue Mar 24, 2015 2:27 pm

I don't know if this has been brought up before. What about a officer or building that allows you to know what are the chances of winning a battle.
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Re: Battle Strategies

Postby Brazzler » Wed Mar 25, 2015 12:42 am

I'm on the fence with this idea. It would be useful for yourself to attack others. But... I have lost count the number of times others have thought they could beat my fleets and then find out the hard way that they are stacked.
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Re: Battle Strategies

Postby Magefultz » Wed Mar 25, 2015 5:35 am

it could as be use as a bonuses with being attacked and defending.
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Re: Battle Strategies

Postby Hawk » Sun Nov 18, 2018 12:46 am

Vote to discussion

Edit: -1 Disapprove
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Re: [Review] Battle Strategies

Postby DezNutz » Sun Nov 18, 2018 1:53 am

I'm unsure of this.

I think going into the unknown during a battle is a good thing. When you battle a player, you don't know what techs they have or voodoo active (in most cases), or the attributes on their ships. That's what makes it interesting. I've won and lost battles, where the outcome was unexpected. I don't think we should clue into the potential outcomes.
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Re: [Review] Battle Strategies

Postby PFH » Mon Nov 19, 2018 2:57 pm

I say discussion as more detail is needed and more player input for this

Edit: i have thought more about this and say -1 and disapprove
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Re: [Review] Battle Strategies

Postby Shadowood » Mon Nov 19, 2018 4:43 pm

-1

A player should know their capabilities before they attack. If they attack and fail it is on them. There is even voodoo that can aid in winning a battle by making your fleets stronger.
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Re: [Review] Battle Strategies

Postby PFH » Wed Nov 21, 2018 6:35 pm

Bump for review
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Re: [Review] Battle Strategies

Postby Banger » Thu Nov 22, 2018 7:49 pm

-1, disapprove. I think there should always be some unknown to the exact results of a battle.
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Re: [Review] Battle Strategies

Postby PFH » Thu Nov 22, 2018 9:00 pm

Changing my vote to -1.
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