New Tech : Open Hire

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Re: New Tech : Open Hire

Postby DezNutz » Fri Sep 02, 2016 3:43 pm

-1 As no one will ever complete it, so why implement it.
-1 Because it's a bad idea.
-1 For each reason I currently can't think of.
I'm only here for Game Development and Forum Moderation.

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Re: New Tech : Open Hire

Postby Captain dungeness » Sat Sep 03, 2016 8:46 pm

Imagine accidentally clicking "Research" and then you can't research anything else for another 1.5 YEARS.

I really like the idea of making a very long-term research so that education is actually worth while. But I worry about locking someone into 1 research for so long.

How about a research option that yields only a small advantage but it doesn't take much gold at all. The only real cost is time. This would allow new players to actually experience the academy. Currently the academy researches are very powerful and therefore very expensive so that only about 10% of the playerbase can even try the technologies. (I'm guessing at the % of players research things. I would be interested in Captain Jack would share how common it is for players to research anything).
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Re: New Tech : Open Hire

Postby ChaIbaud » Mon Sep 05, 2016 5:12 pm

-1, horrible suggestion. Not even I, the master of the future, could have predicted such a bad idea coming from Guluere
PM me any complaints (10M gold coin wire fee is mandatory).
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