Ship Traits Version 0.1

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Re: Ship Traits Version 0.1

Postby Cutpurse » Fri Dec 07, 2018 4:06 pm

If a ship with Leviathan Assault sinks the enemy ship before round 3 and the enemy ship is a fleet tail, then Leviathan Assault is also triggered. At this case, the enemy ship does not get a Leviathan Assault, even if it has the trait.

- now this i believe to be way too much. if fugitives are cast right before the hour, as they usually are, all moving fleets are available for plunder. and if those fleets were not waiting in a port on danger halt, casting hostile natives exposes them yet again - now this can lead to losing 4 levels on tail ships. and from there on, steady 2 levels lost every 2 hours, unless fugitives are cleared. if anything, this allows way too rapid defleeting.

Scraps from Leviathan Assault generate 20% to 40% earnings (random - no piracy tech modifier) for the battle winner. The combat winner collects all scraps, from both sides.

- in well over 90% of battles, the "loser" is a trader, propably working, sleeping or otherwise not spending their time benefically playing games :)
in my opinion, feature where winner takes it all, in most cases mean that the defender gets no benefit from this trait. i feel this is not right
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Dec 07, 2018 4:21 pm

Don't forget the chance, 5% is slow. Out of 20 fleets, only 1 should suffer.

Plus, this reminds me of the limitation that I have not included above,that only 1 leviathan assault is permitted per battle (per side). So it might not even hit the tail ship, but another ship.

Leviathan Assault trait initial idea was to counter Call Leviathan Immunity at Level 1. So it makes sense to have it work on the tail ship regardless. Once you bring a cutter to level 1, then you will hope to completely sink it by hitting with a Lev Assault ship.

This will not be easy or guaranteed but using 5xLev Assault ships, you can hope to maximize your chances of a Lev Assault ship engaging the tail ship AND firing it successfully there.
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Re: Ship Traits Version 0.1

Postby Cutpurse » Fri Dec 07, 2018 4:30 pm

when you said it always triggers on tail part, i was assuming it always triggers succesfully. the dice roll does make it bit less disasterous.

so what happens when ship with leviathan assault engages fleet full of lvl 1 ships? will it trigger always, if battle is won at round 1?
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Dec 07, 2018 4:37 pm

When I say trigger, I mean triggers the roll. The roll is a 1d20 (5% chance).

Ship level does not play a role. Assuming though that these are defeated before round 3, then Leviathan Assault roll will be triggered on the tail ship. Which means only one roll. If it is successful, the tail ship will lose a level.
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Re: Ship Traits Version 0.1

Postby Cutpurse » Fri Dec 07, 2018 4:46 pm

my question was poorly phrased. i was supposed to ask, if it is your intention that leviathan assault would not trigger if ship-to-ship combat with 4 first ships in fleet is resolved in less than 3 rounds, or does the less than 3 round rule only apply to tail ships? or would defeating any of first 4 ships in less than 3 rounds guarantee leviathan assault to trigger on the tail ship?
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Dec 07, 2018 5:44 pm

Less than 3 rounds applies to tail ships only. Notice the AND. It must be tails ship and the winner ship to win before 3 rounds.

This is a common case at a SoL vs cutter tail case for example, which the fight might last less than 3 rounds. At this case , the SoL will still get it's levi assault.
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Re: Ship Traits Version 0.1

Postby Cutpurse » Fri Dec 07, 2018 5:53 pm

well, that means that any ship that is not in last position, and loses a combat in less than 3 rounds, is immune to assault trait. this on my opinion acts as incentive to NOT upgrade trade ships, so you dont lose more valuable levels. i was hoping it would not be so
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Re: Ship Traits Version 0.1

Postby Cutpurse » Fri Dec 07, 2018 6:58 pm

id like to add, that i would find the situation absurd, where there would be thousands of cannonless level 1 tradeships sailing around in perfect safety, and only those ships that one has invested million gc to upgrade, in order for them to possibly survive untill leviathan assault could be triggered, would be subjected to possible level loss.

i did prefer the initial suggestion of how assault trait mechanic could work. that would give incentive to spend upgrading ships, if one dont want their ships to sink. i also liked the idea that a tradeship can use assault ability, as long as it manages to deal damage. one rhing i would change from original suggestion - leviathan protection trait would give protection from succesfully triggered assault trait, as long as the ship is NOT in last position. so the ship would not sink, but system would still award gc. the protection would apply only to lvl 1 ships, untill then levels could be lost

theres huge pile of gc in avonmora, and that pile just keeps growing as days go by. more of that should be spent on ships that generate those gc.
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Re: Ship Traits Version 0.1

Postby Captain Jack » Thu Dec 13, 2018 9:30 am

Levi assault purpose is not to sink other players ships for profit but to occasionally change the tide of a battle. Surely, it can have plenty of other usages.

Exploring these usages, we first need to take in mind that there are 3 main types of fleets found in Avonmora:

1)Trade Fleets
2)Escorted Trade Fleets
3)War Fleets

We do not want to push anyone to upgrade. People should be able to choose whether they want their fleets to upgrade. 1 level loss per 5 battles at best conditions is the average expected result. This cannot be enough to stop anyone who wants to build a war or escorted trade fleet.

Those who build trade fleets, will not upgrade anyway. There is also the forthcoming admiral order of surrender where fleets will not battle anyway at this case. So they will be safe from Levi assault regardless. At any case, we will see how it goes and revise as needed. I do not find it as a problem as only non-equipped small ships fall in this category.

Someone running 200 such ships could lose a lot from levi assault during a plunder attack (ie Fugitive) and this is the essence of the round 3 kickstart.

Development Update:
We will activate Leviathan Assault later today. We are finishing part of the code and after proper testing, we will proceed.
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Re: Ship Traits Version 0.1

Postby Grimrock Litless » Thu Dec 13, 2018 9:36 am

Because it's ultimately useless or a waste of time and resources to fight them, I think most other merchant has already said the same thing. Better to just turtle up and farm up than to fight, waste lots and produce no real damage to keep them down.

To something Jack said which he edited away.
"Got ya."
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