With all the fuss and fun around recent events perhaps a worrying development may have slipped by : currently, not one single port is paying more than 1950 for a gold bar : the average port buying price has fallen below 1900 per bar : apart from a few small price spikes, overall, the gold bar market is pretty stagnant : we have more supply than demand, or not enough demand, depending on your viewpoint.
In practical terms, this means the owner of a level 14 Goldsmith will lose money with every bar they sell : the owner of a level 15 GS might turn a very small margin if they can ship to one of the few ports at the top of the market locally. Owners of GS at level 16 and above are better off, assuming no losses get taken while shipping for each loss will now take longer, and more shipments, to cover.
Well, cheap GB is nice for most of the player base but could only be short-lived if the makers cant see the hope of a better return on the horizon : my own GS spends days not even running now as I reach stock-pile limits : stocking in my warehouses is now threatened by OLOD power being extended to cover GB's : easier to switch it off and I'm sure other smiths have or are reaching the same conclusion.
C'est la vie, you may say, thats the business risk you freely took. I'd agree, except we were told more uses for GB's would create a demand for them : these uses aint really showed up : it's taken several 'tweaks' to GB price formula's to keep it going this long : tech research helped, but thats a one-off demand, once done, the player need never buy another GB again for it. We need an ongoing demand for GB in several areas of play to justify any level of further investment in Goldsmiths.
On a longer term view, we return to a question I have repeatedly asked before : why will newer player invest in Goldsmiths if it takes a billion and a half investment just to break even? Not repay the investment, just to not lose coin on each sale!
Is there something structurally wrong with how GS are designed? Is the GB making cost formula too linear? Is there too big a jump needed to get from losses to profitable levels. Making costs start at around 3k per bar for level1 then drop by 75gc per bar for each level until level20 gives you a 1500gc making cost ( plus wages, dependent on workforce numbers) : is the starting cost too high? Could we start with a lower cost and have smaller cost reduction for each level?
Just some thoughts.