Dead Men Tell No Tales (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Which one?

Your next 3 plunder attacks will be Anonymous (NO DANGER GAIN)
4
44%
Your next 6 plunder attacks will be Anonymous
4
44%
All attacks on target player are Anonymous for 1 hour
1
11%
 
Total votes : 9

Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Captain Jack » Mon Feb 06, 2017 2:57 pm

I agree. It can be useful I guess, not sure how useful though.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Haron » Mon Feb 06, 2017 3:10 pm

Personally I will probably not have any use for this at all. But that is no reason for me not to accept this card, if there are several others who see this as valuable.

If only one or two players see the value of this card, on the other hand, it would not deserve a spot in the deck of legendary cards.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Shadowood » Mon Feb 06, 2017 4:42 pm

Haron wrote:Personally I will probably not have any use for this at all. But that is no reason for me not to accept this card, if there are several others who see this as valuable.

If only one or two players see the value of this card, on the other hand, it would not deserve a spot in the deck of legendary cards.


One of the best things about the Hut in my opinion is you get to choose what cards you want in it... So even if only a few players want it, why not.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Mon Feb 06, 2017 5:16 pm

The more I think of this card. The anonymous effect just seems like it won't be used and just remain cluttered. If it is only 6 attacks.

The crafting time should be 0 so people can keep applying this.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Shadowood » Mon Feb 06, 2017 5:36 pm

That's why I suggested 18...

Name - Cover of Darkness
Turns - 20
Rarity - Legendary
Description - Your next 18 attacks will be anonymous. They will show up on the players report as "Your fleet XYZ (#82XXX) has been attacked in Seaglory by Anonymous". Also in port battles under attacker will be labelled "anonymous". However, it will show regular in guild battle logs. And if you lose the battle, you are revealed and you gain the DR normally. If you win, you gain no fame as you are anonymous. If you lose, you will lose fame regularly.

Takes 72 hours to create
Recipe - (1) Assassin, (1) Pirates Tale (2) Control the Skies (3) Advanced Piracy (6)Hideout
$1,000,000 Gold Coin

The hideout in the recipe is to cancel out your danger for the next 18 attacks.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Mon Feb 06, 2017 5:38 pm

I think time period is better than a ranged number of attacks. But apparently polls say the majority do not agree.
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Bmw » Mon Feb 06, 2017 5:40 pm

DoS wrote:I think time period is better than a ranged number of attacks. But apparently polls say the majority do not agree.


would you like to know who attacked you 100 times or more or would you rather it be just a few attacks
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Mon Feb 06, 2017 5:42 pm

This is a legendary card. And 3 attacks? Smells like an uncommon card to me.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Bmw » Mon Feb 06, 2017 5:44 pm

i think 18 would be best
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Shadowood » Mon Feb 06, 2017 6:03 pm

DoS wrote:I think time period is better than a ranged number of attacks. But apparently polls say the majority do not agree.


The reason the "time period" doesn't work is the danger gain. You have to account for the danger gain, by offsetting it with the right amount of voodoo.

Thoughts on the increased attacks to 18, when crafting/using 6 hideouts to compensate?

Or maybe CJ could code it so you can add how ever many Hideouts you want to attack, plus the rest of the crafting materials. If you had turns and wanted to attack 30 times (180 danger), you would need to use 10 hideouts... IDK
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