DoS wrote:I think time period is better than a ranged number of attacks. But apparently polls say the majority do not agree.
The reason the "time period" doesn't work is the danger gain. You have to account for the danger gain, by offsetting it with the right amount of voodoo.
Thoughts on the increased attacks to 18, when crafting/using 6 hideouts to compensate?
Or maybe CJ could code it so you can add how ever many Hideouts you want to attack, plus the rest of the crafting materials. If you had turns and wanted to attack 30 times (180 danger), you would need to use 10 hideouts... IDK