point of origin (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: point of origin (Legendary Voodoo)

Postby Mugiwara » Tue Feb 14, 2017 4:08 pm

no im agree with your point of countering port related legendary voodoo suggestions.if they ever get implemented they should have some counter moves(still at current suggested ways they are too op need to be tuned and tweaked.) thats why i asked you at first about what is your aim with that suggestion. because it seems at first just for reveal who cast conspiracy and BD on ports. thats why im not agree with you.
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Re: point of origin (Legendary Voodoo)

Postby Most Lee Harmless » Tue Feb 14, 2017 4:16 pm

Maha wrote:
Mugiwara wrote:your suggestion can only reveal legendary card casts on specific ports(if the yever get implemented) and this way you can still counter them at a high cost. just dont include BDs or conspiracies.
i have no problem with that. i even have no problem with undercover legendary cards, but i do think that it should not be automatically undercover because it has always been that way.


I dont see how restricting undercover ability to those who have a hide-out, and in that hideout a Witch Hut and further, to those who have the economic power to create the new legendary cards, is an improvement. The only ones who will be able to operate undercover are those already powerful enough to be able to ignore the reactions from being known to have used them. Meanwhile, those with less power, and less defensive abilities will have their actions revealed and would thus be inhibited from acting at all. I do not see that as an improvement or as desirable.
I do see it as desirable for EXISTING port owners : I see it as a hinderance to prospective port owners unless they have a powerful player with a Witch Hut and the means to use it in their number.
I see it as restricting port control battles and reducing the potential for new nations to enter that fray.
It's a bit 'pull the ladder up after you' in nature : these cards were used to get where we are, now we think they are bad and might make it easier for others to do the same.
-1 : Move to archive.
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Re: point of origin (Legendary Voodoo)

Postby Shadowood » Tue Feb 14, 2017 4:48 pm

If any card was added to reveal voodoo cast, it should be structured like Enlighten Vision. This way if you suspect someone you can cast on that 1 player. It would reveal the last 25 voodoo casts. If your suspicion is wrong you would need to find someone else to cast on.

Having said that I would still -1 this card. Some voodoo needs to remain a secret.

I hate Black Death, but it serves a purpose. I like conspiracy, it serves a greater purpose then Black Death (IMO). And all port owners LOVE TI and those who are selling TI LOVE it too.

-1 for now on this thought and Grimrock's knock off thought
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: point of origin (Legendary Voodoo)

Postby Captain dungeness » Sun Feb 19, 2017 7:47 am

-1 I agree with Shadowood.
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