by Painmaster » Mon Jul 21, 2014 12:20 am
I have given it some thought and revised the card to read:
Armageddon
Cost:50 turns
Rarity:rare
target: target guild
Effect:Undercover
All fleets belonging to all players in target guild gain 18 danger points. Danger drop is halved, and all attacks generate double danger points.
there can only be one card by the name of Armageddon in play at one time. This card may only spend a maximum of five days with any one player
Upon casting, this card goes to an active player of the guild it was last cast upon. If Armageddon leaves a player's inventory due to time limitations, it goes to a random player.
Last edited by
Painmaster on Mon Jul 21, 2014 1:53 pm, edited 1 time in total.
In the beginning, the world was created. This has widely been regarded as a bad move.