by Haron » Mon Jun 06, 2016 12:19 pm
Yes, and with this post, calculating the Base speed and current speed of every ship is possible. Done, check.
Please, could we get some similar clues to combat?
Is the requirement for a cannon to hit that it's attack roll is greater than the defenders armor class, for instance? Any clue at all? I'm trying to backwards engineer this, but it's quite hard with so little info, and arranging battles is illegal, so I can't do controlled experiments either. SOME clue as to how naval combat works, apart from which parameters affect attack/defence/damage/damager reduction, would be very nice to have.
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