Training Guilds Wanted

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Re: Training Guilds Wanted

Postby Banger » Mon Jan 14, 2019 3:09 pm

I definitely learned more quickly in VUDU than I did in Helm and at the time Helm hailed itself as a training guild and while there was guides available outside of Mugi I found it challenging to get answers to questions. In contrast, VUDU players were very responsive and helpful. This helped evaporate the learning curve. So I agree I don't think it's so much a need for training guilds as it's a need for guilds to have a bit more of an open door policy. I think the activity level of the game has stagnated a bit though which means you don't have veteran players as engaged or active which then hurts engagement with new players.
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Re: Training Guilds Wanted

Postby Mack » Mon Jan 14, 2019 3:54 pm

this is why i think the devolopment team should focus on piracy a little bit, make that more exciting then stuff will happen wich keeps new people interested

as of now the community has rules of engagement and what not then good groups of players capitalising on growing new players then bam it stays the same noone wants to stick around after they figure this out..
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Re: Training Guilds Wanted

Postby PFH » Mon Jan 14, 2019 4:45 pm

Mack wrote:this is why i think the devolopment team should focus on piracy a little bit, make that more exciting then stuff will happen wich keeps new people interested

as of now the community has rules of engagement and what not then good groups of players capitalising on growing new players then bam it stays the same noone wants to stick around after they figure this out..


Its not that we shoild work on piracy, but work on paths so that everyone can make use of what they want to so. Wvery path should be able to be a way of life for someone and some paths have died oit completely or are under endangerment.

Piracy does need attention i agree witb this, but should not be the sole priority.
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Re: Training Guilds Wanted

Postby DezNutz » Mon Jan 14, 2019 6:20 pm

A new player training guild needs to provide the basics on game mechanics. As in Basic Fleet fleet setup, Basic Trade Route Setup, and Basic Skirmish/Plunder. Once the basics are set, they need to be sent on their way. Emphasizing any particular game style is not a training guild.
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Re: Training Guilds Wanted

Postby Captain Jack » Tue Jan 15, 2019 10:11 am

DezNutz wrote:I think that a specified training guild serves as nothing but a haven for players. There is nothing that a training guild can do that a non-training guild can't. In that sense, I think this should be more of a call for guilds to take a more active part in recruiting new players.

I also think that there should be some updates to the invite process. At minimum the Invite Message should be definable at and by each Guild. I don't like the default message and I hate having to copy and paste an alternate message each time. The message would still be editable before being set, but the base message would be guild defined.



You can change the message from guild manage.
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