Player Dev Team Official Beginning

Important news/announcements about the game or forums will be published here.
Any game updates are announced in the in-game changelog.

Re: Player Dev Team Official Beginning

Postby Admiral Nelson » Mon Nov 12, 2018 4:12 pm

Clockwork wrote:We were accepted based on veteracy, experience, and general judgement, as well as our activity.


Guessing your were picked on your activity? :D
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Player Dev Team Official Beginning

Postby Most Lee Harmless » Mon Nov 12, 2018 4:16 pm

Admiral Nelson wrote:
Clockwork wrote:We were accepted based on veteracy, experience, and general judgement, as well as our activity.


Guessing your were picked on your activity? :D


Miaòoooooow!
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3987
Joined: Sat Mar 01, 2014 3:48 pm

Re: Player Dev Team Official Beginning

Postby PFH » Mon Nov 12, 2018 4:16 pm

Admiral Nelson wrote:
Clockwork wrote:We were accepted based on veteracy, experience, and general judgement, as well as our activity.


Guessing your were picked on your activity? :D

Nobody was picked, as Captain Jack was interviewing any applicants who desired to join the team and help develop PG. We were accepted based on the interview and our experience in the game. If anyone feels unbalance, consider joining up or recommending people into the team. Anyone may apply by messaging CJ at #1 and he will give you further instructions to your next few steps.
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: Player Dev Team Official Beginning

Postby Admiral Nelson » Mon Nov 12, 2018 4:17 pm

May want to stop writing in blue, not exactly the best of colours, blends in with the background.
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Player Dev Team Official Beginning

Postby DezNutz » Mon Nov 12, 2018 4:23 pm

Sir frances drake wrote:
Admiral Nelson wrote:
Sir frances drake wrote:It seems to me like this is a bunch of pirates making all these decisions without any representation from the merchant side. I fear this could end up highly biased in what emphasis is put on suggestions...



Pirates? In Avonmora?

I see one pirate, the rest are privateers/small time merchants


Fine, a bunch of non-merchants. Just trying to bring up the point that maybe a full-time merchant or two should be added to balance the load


I was a full-time merchant when I started this game. Did it for a good 2+ years. I've moved to "piracy" but haven't really been very active in it, but still get on daily. The bases are covered. If you don't think so, submit your application to join.

Additionally, you are being very judgmental and we haven't even gotten through a full day.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7081
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Player Dev Team Official Beginning

Postby Dmanwuzhere » Mon Nov 12, 2018 4:58 pm

Clockwork wrote:
Sir frances drake wrote:It seems to me like this is a bunch of pirates making all these decisions without any representation from the merchant side. I fear this could end up highly biased in what emphasis is put on suggestions...

We are not pirates nor are we merchants. We dont base our roles on one aspect, we use many aspects and have experience in most to all fields. If we had just pirates and merchants we wouldnt get anywhere, which would slow down the development process.

We were accepted based on veteracy, experience, and general judgement, as well as our activity. The idea is not to bias to one side such as all merchant suggestions or all war suggestions. For us we ignore what we do in-game and look at the playerbase and her personality. This is how we make our decisions, which are not based on what we do to profit in the game.




:D :D :D :D :D :pc :D :D :D :D :turns: What is veteracy? I think it means one lacking in general judgement and lack of activity with a dictionary.

I could be wrong but it most assuredly means plenty of laughs until the player base erodes further and the only laughter is among those who feel they were chosen for the reasons just given and are a handful among 20. :D :D :D :D :D
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic
:PP
I am a silly head and a meanie.
User avatar
Dmanwuzhere
 
Posts: 2963
Joined: Tue Feb 07, 2017 5:29 pm
Location: Balls Drive Bracebridge, Ontario.

Re: Player Dev Team Official Beginning

Postby DezNutz » Tue Nov 13, 2018 2:45 am

Dmanwuzhere wrote:This would be a good reason to quit.
There has been a +1 -1 system unofficially in play for admin to count now you want ideas to be approved or disproved by a select few players.
This serves as nothing more than another course in which things will be delayed further than the current system and that is disappointing at best.


That's a pretty piss poor attitude.

CJ opened this up to all veteran players. One only needs to apply and be active on SLACK. Additionally, the ability to join the team hasn't been closed. CJ is still looking for the team to be at around 10-15 total players. The reason there was this announcement was to get the ball rolling on the large amounts of work that need to be done. The amount of work that CJ has on his plate is extensive. You can't expect development to get completed, forums moderated, suggestions reviewed, etc. to all be done by one person and to have it done quickly. To be honest, I'm surprised that CJ hadn't implemented this a while back. We had quite a few players that I would love to have on the dev team that are now no longer active.

I don't see no reason to garner complaints about a player based development team, when a single day hasn't passed to see how it functions and while you still have the opportunity to join and apply your point of view to the decisions being made.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7081
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Player Dev Team Official Beginning

Postby Captain Jack » Tue Nov 13, 2018 5:19 am

Danik wrote:It has always been the case that suggestions can be approved/disapproved by the Admin team with or without regard to players input, be it for or against.
Even suggestions with wide player-base support may not get approved due to other reasons : complexity can mean the present game-code just cant support them without major re-coding. It can also be the case that the game-owners just dont consider the suggested change fits with their vision of the game.
Lets be realistic here : its their child, not ours but this game is notable if not unique for the level of player input given. This development increases that input to a level which should shame other games.
I certainly dont have the time or energy to fully engage with the dozens of threads generated by them. I would guess that CJ and Jess's time and energy are best spent designing and implementing the best ideas and not sheperding them thru the debating process.
So, I am more than happy with this new way of dealing with suggestions and am equally happy to trust the selected mods to fully reflect ALL sides and interests in the player-base. If it comes to a point where it doesnt do that for you then its time to step up and take part yourself beyond posting a simple + or -1.
To end: congrats to those chosen and I wish you patience and wisdom in your discussions. However.. we will be watching!



:respect
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Previous

Return to Announcements