[Implemented] Version 1.1 Voodoo update - New cards list

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Juicypotato » Thu Jul 11, 2013 6:29 pm

Reveal

Rare

50 percent chance to fail

Turns 20

Reveals how many attributes the ship has in each category.
hahahahahahahahaha

I'm an evil potato
User avatar
Juicypotato
 
Posts: 568
Joined: Thu Aug 02, 2012 4:18 am

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Spastic » Fri Jul 12, 2013 6:13 am

I made a similar suggestion in the previous forum. Captain Jack replied to it as well......It didn't make the cut :(
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Captain Jack » Wed Jul 17, 2013 1:42 pm

You might notice some of the cards in the game encyclopedia - they are not released yet!

You cannot find them in boosters or in presents! Once all cards are ready, we will release them all in the same time. It will be announced.

We are progressing well and we hope we will conclude the patch soon.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Rolando » Wed Jul 24, 2013 6:41 pm

I like them all and think the limit on Generosity is fine, if you want to give more, you have to get more voodoo. Would prevent instantly rich new players, unless they have commandeers and a patron anyway.
Last edited by Rolando on Wed Jul 24, 2013 7:03 pm, edited 2 times in total.
User avatar
Rolando
 
Posts: 395
Joined: Wed May 01, 2013 7:40 am

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Black sparrow » Wed Jul 24, 2013 6:56 pm

Ambush curse might need some kind of limitation sooner than later. Perhaps make it like 12 (successful) per player per update? The limit itself is good (will hardly be used) and it can keep things balanced (or else there could be easy overnight disasters).
User avatar
Black sparrow
 
Posts: 498
Joined: Sun Feb 13, 2011 2:48 am

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Captain Jack » Thu Jul 25, 2013 10:37 am

There is a valid point in this request. We will make it 10 successful per 24h (the per update suggestion can be easily abused).
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Captain Jack » Thu Jul 25, 2013 2:53 pm

Avenge the Fallen has been rated as too powerful and game-breaking as it might severely reduce attempted attacks. As a result, it will not make it into the final release.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Juicypotato » Thu Jul 25, 2013 3:23 pm

That card would be so vaulable. Forget about duplicating master craftmanship's once that card comes out.
hahahahahahahahaha

I'm an evil potato
User avatar
Juicypotato
 
Posts: 568
Joined: Thu Aug 02, 2012 4:18 am

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Captain Jack » Thu Jul 25, 2013 7:14 pm

Juicypotato wrote:hahahahahahahahaha

I'm an evil potato.


There, fixed with your sig :lol:
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Captain Blue » Thu Jul 25, 2013 7:34 pm

Does Treasure Fleet have a time limit or has it been changed to none?
Follow Your Dreams & No Matter What, Protect Your Pirate Honor!
User avatar
Captain Blue
 
Posts: 178
Joined: Sat May 12, 2012 3:23 pm

PreviousNext

Return to Implemented

cron