What is the truth about attributes?

Here you can find releases from discontinued newspapers.

What is the truth about attributes?

Postby Xepshunall » Mon Mar 26, 2012 5:05 am

http://s2.piratesglory.com/?page=help&action=upgrades

There may be some misinformation or just missing information there.

Upgrades matter during battles.

The most important is the ship level. Level affects ship hit points and also how hard each cannon shoots.

For each cannon shoot, upgrades interfere that decide where a cannon fire was successful or not.

Note that the max number of cannons each ship can fire in one round, is the (cannon it carries) / 2.

To determine if a cannon shot successfully landed, we first have the attacker ship which has an attack roll. Attack roll is determined by bronze cannon, double hammocks, crew and some luck.
In response, the ship that is about to receive the attack, rolls an armor class which is determined by copper plating, cotton sails, ship speed and some luck.


Who fires first is decided by the ship speed.

Ship Speed is a measurement of basic speed data plus cotton sails upgrade.
Every ship starts with 5 attribute points. You gain 3 to 5 more for each level upgrade.

From:
http://s2.piratesglory.com/index.php?page=ship&id=XXXXX (where XXXXX is the ship ID number)

Round Shot: Better round shot means better ammunition. It increases the total damage dealt.
Bronze Cannon: Bronze cannons improve ship shooting accuracy. It increases probability to hit.
Copper Plating: Copper plating helps your ship turn faster. It increases probability to avoid each hit.
Iron Scantling: Makes the ship hull more resistant. It increases the damage absorbed vs total damage received.
Double Hammocks: Double hammocks improve crew health and morale and is in direct connection with ship crew number. It increases propability to hit.
Cotton Sails: Cotton sails make your ship sail faster and is in direct connection with the ship speed. It increases probability to avoid each hit.

You may have noticed that there is no reference to Round Shot or Iron Scantling at the first address.

Also, if you spot things better than I do, you will have noticed a typo on the Double Hammocks line at the second address. (propability) The spell check in the forum found it.

But anyways, I have always thought that If a player was impatient, he would max out:
Round Shot, Bronze Cannon, Double Hammocks, Cotton Sails, Iron Scantling and Copper Plating in that order
while someone who thinks endurance is the key would go for:
Iron Scantling, Copper Plating, Cotton Sails, Double Hammocks, Round Shot and Bronze Cannon in that order.

One set of information implies that Iron Scantling and Round Shot don't matter. I thought Iron Scantling would play a role in armor class or serve as a hitpoints multiplier and that Round Shot would serve as an impact multiplier.

I know you are busy making Pirates Glory amazing but could I get just a little clarification on this. I am working on retaliation and I want to get it right.

Sorry about all of the posts today. I've just been a little hypersensitive and sleepless. I hope you understand that my intentions are to be malicious... :oops: I mean helpful. :)
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.
User avatar
Xepshunall
 
Posts: 392
Joined: Thu Mar 15, 2012 4:13 pm

Re: What is the truth about attributes?

Postby Captain Jack » Mon Mar 26, 2012 2:06 pm

The more accurate set is this:
Code: Select all
Round Shot: Better round shot means better ammunition. It increases the total damage dealt.
Bronze Cannon: Bronze cannons improve ship shooting accuracy. It increases probability to hit.
Copper Plating: Copper plating helps your ship turn faster. It increases probability to avoid each hit.
Iron Scantling: Makes the ship hull more resistant. It increases the damage absorbed vs total damage received.
Double Hammocks: Double hammocks improve crew health and morale and is in direct connection with ship crew number. It increases probability to hit.
Cotton Sails: Cotton sails make your ship sail faster and is in direct connection with the ship speed. It increases probability to avoid each hit.


Which however does not mention the speed bonus that double hammocks give in travels.
Iron scantling does exactly what said, it absorbs damage and it is outside the attack roll / armor class formula. This may change in the future and it may be incorporated in the armor class formula.

Round Shot determines your "weapon". The higher round shot, the better cannons you have so the better max damage you are able to conduct. This also increases average damage as a result.

Generally, we will need to update both sets and especially the help file, to include all affects, battle and non battle. There will be affects coming out from upgrades in the future (Like Copper Plating + Ship Speed + Cotton Sails + Ship size playing a chance to avoid attack: Run away).

Also we are open to suggestions. Do take in mind that in the near future we will also need to change fundamentals things such as ship hit points. It is unrealistic for people to only choose ships based on price. We will also add attributes to each ship to further diversify each ship type.

Battles will also be improved; we will add combat tactics, captain and admiral traits. Captain traits will bind to ship while admiral traits will bind to fleet.

Eventually we want to reach a point where players will be able to design their fleets for a purpose; either defense or attack or escape. Where ship building will play an even greater role than now.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4043
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: What is the truth about attributes?

Postby Xepshunall » Mon Mar 26, 2012 3:38 pm

Captain Jack wrote:The more accurate set is this:
Code: Select all
Round Shot: Better round shot means better ammunition. It increases the total damage dealt.
Bronze Cannon: Bronze cannons improve ship shooting accuracy. It increases probability to hit.
Copper Plating: Copper plating helps your ship turn faster. It increases probability to avoid each hit.
Iron Scantling: Makes the ship hull more resistant. It increases the damage absorbed vs total damage received.
Double Hammocks: Double hammocks improve crew health and morale and is in direct connection with ship crew number. It increases probability to hit.
Cotton Sails: Cotton sails make your ship sail faster and is in direct connection with the ship speed. It increases probability to avoid each hit.


Which however does not mention the speed bonus that double hammocks give in travels.
Iron scantling does exactly what said, it absorbs damage and it is outside the attack roll / armor class formula. This may change in the future and it may be incorporated in the armor class formula.

Round Shot determines your "weapon". The higher round shot, the better cannons you have so the better max damage you are able to conduct. This also increases average damage as a result.

Generally, we will need to update both sets and especially the help file, to include all affects, battle and non battle. There will be affects coming out from upgrades in the future (Like Copper Plating + Ship Speed + Cotton Sails + Ship size playing a chance to avoid attack: Run away).

Also we are open to suggestions. Do take in mind that in the near future we will also need to change fundamentals things such as ship hit points. It is unrealistic for people to only choose ships based on price. We will also add attributes to each ship to further diversify each ship type.

Battles will also be improved; we will add combat tactics, captain and admiral traits. Captain traits will bind to ship while admiral traits will bind to fleet.

Eventually we want to reach a point where players will be able to design their fleets for a purpose; either defense or attack or escape. Where ship building will play an even greater role than now.


I thank you for the clarification and for the great news of the upcoming game enhancements/detraction. :? :? It may run off anyone below average intelligence. Where will I find easy targets? :lol:

It's games like this that get people to think and make it harder for people who coasted through school to have a chance in the real world.....
Never mind. It's so addicting that they won't even leave their computers.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.
User avatar
Xepshunall
 
Posts: 392
Joined: Thu Mar 15, 2012 4:13 pm


Return to Archives