[Implemented] Version 1.1 Voodoo update - New cards list

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[Implemented] Version 1.1 Voodoo update - New cards list

Postby Captain Jack » Mon Jul 01, 2013 8:30 am

Hi all,

Feedback please
The list is subject to change. This is why we post it here. So everyone can contribute his bit. This list is half-compiled by player ideas found on the forums. The other half has been compiled by us - in a hurry it must be noted. Some of our ideas have been affected by player ideas (older ones). In a general assessment, we are happy with the playerbase contribution in this list.

Simplicity preferred
We chose to avoid cards that would require huge work in the background. Some of the cards (Like treasure fleet) do require a lot of work but ultimately, they should not be a real struggle.

New card abilities
Three new card abilities will be introduced with this patch. Later on, we might add some of these abilities to existing cards.
These abilities are:
-Piercing - It allows a curse to ignore countercurse and mindbar based on chances.
-Flip a coin - Curse success has a primary success rate of 50% (instead of 100%)
-NoPirate - Curse cannot be used by Pirates.

Patch details
-30 new cards will be added. 29 of them are listed here. This leaves an empty position.
-The new set will have its own icon.
-The majority of these cards are based on themes in order to allow as many combos as possible.
-New functionality rules will also be introduced. Although not detrimental, they are not available in any of the previous cards (ie Choose a player other than yourself)


List of proposed new voodoo curses


Common

1.
Name: Royal Fleet Auxiliary
Type: Enchantment
Duration: 72 hours
Stack: 1
Turn cost: 8
Repair X points of damage every hour to every ship you own, where X is the number of Brigs you own.

2.
Name: Emergency Call
Type: Enchantment
Duration: 72 hours
Stack: 1
Turn cost: 8
If you have a Royal Fleet Auxiliary active
Repair X points of damage of all ships of any fleet you own that receives an attack, where X is the number of Brigs you own.

3.
Name: Iron Golem
Type: Artifact
Turns: 3
Description: Adds a small random amount of resources to target warehouse you own

4.
Name: Potato Party
Type: Instant - Port
Turns: 8
Description:
Choose a port that does not produce food.
Local population consumes as much food as it can from your target port's warehouse. (port population will play a role)
You gain 15 gold coins for every crate of food consumed this way.


5.
Name: Rum festival
Type: Instant - Port
Turns: 8
Description:
Choose a port that does not produce Rum
Local population consumes as much rum as it can from your target port's warehouse. (port population will play a role)
You gain 20 gold coins for every crate of rum consumed this way.


6.
Name: Tobacco Gathering
Type: Instant - Port
Turns: 8
Description:
Choose a port that does not produce Tobacco
Local population consumes as much Tobacco as it can from your target port's warehouse. (port population will play a role)
You gain 20 gold coins for every crate of tobacco consumed this way.


7.
Name: Spanish Indian Company
Type: Enchantment 72 hours - Player
Turns: 8
Stack: 5
Description:
All Galleons, Trade Galleons, Flag Galleon and War Galleons generate 2% more trade route income.

8.
Name: Dutch Indian Company
Type: Enchantment 72 hours - Player
Turns: 8
Stack: 5
Description:
All Fluyts, Large Fluyts and Large Frigates generate 2% more trade route income.

9.
Name: English Indian Company
Type: Enchantment 72 hours - Player
Turns: 8
Stack: 5
Description:
All Merchantmen, Large Merchantmen and Ships of the Line generate 2% more trade route income.

10.
Name: Advanced Piracy
Type: Enchantment 72 hours - Player
Turns: 8
Stack: 5
Description:
All sloops, sloops of war, brigantines, brigs of war and Frigates generate 10% more plunder income.


Uncommon

1.
Name: Public Relationships
Type: Instant
Turn cost: 8
Undercover
Target player loses X fame where X is the number of ships he owns * 1000.
You earn half of it.

2.
Name: Vengeance of the Witch Doctor
Type: Instant
Turn cost: 8
Deal X danger to target fleet where X is the number of active enchantments on you casted by target fleet owner.

3.
Name: Forced Labor
Rarity: Uncommon
Type: Instant - Player
Turns: 8
Abilities: NoPirate (Cannot be used by Pirates)
Description: Gain X gold coins, where X is the number of crew you have hired, multiplied by 10.

4.
Name: Military Service
Rarity: Uncommon
Type: Instant Player
Turns: 8
Abilities: NoPirate (Cannot be used by Pirates)
Description: Gain X amount of gold coins, where X is the number of cannons you own, multiplied by 20.

5.
Name: Insight (Foresight proposal - just different name)
Rarity: Uncommon
Type: Instant - Player
Turns: 3
Effect: Reveal active enchantments on target player

6.
Name: Voodoo Storm
Rarity: Uncommon
Type: Instant - Ship
Turns: 3
Effect: Deal X damage to target ship,where X is the number of active enchantments on target ship's owner.

7.
Name: Self-Sacrifice
Rarity: Uncommon
Turns: 12
Description:
Target Player earns 6 to 8 turns

(8)->East India Company becomes Uncommon
(9)->West India Company becomes Uncommon
(10)-Thieving Magpie becomes Uncommon

Rare

1.
Name: Ravage
Type: Instant - Ship
Turns Cost: 16
Puts target ship in a fleet.
This fleet has 18 danger.

2.
Name: Sabotage
Type: Instant - Ship
Turns cost: 8
Ability: Flip a coin (50% success chance)
Effect: Target ship loses 1 attribute point.

3.
Name: Call the Kraken
Type: Instant - Ship
Turn Cost: 10 + XX
Deals X + 10%~20% damage to target ship
(this means an extra 1% for every 2 turns spent)

4.
Name: Fire Ship
Type: Instant - Fleet
Turn cost: 8
Additional Cost: Sacrifice a ship you own (must not be in a fleet)
Deal 50% damage to a randomly selected ship in target fleet.

5.
Name: Remodel
Type: Artifact (Self Only / Cannot be countered/blocked/confused)
Rarity: Rare
Turns needed: 8
Function: Allows redistribution of all ship attributes

6.
Name: Treasure Fleet
Type:Enchantment 72 hours - Fleet
Turns: 24
Description: Target Fleet does not suffer from danger on each port movement.

7.
Name: Politician Speech
Type: Instant (Not an artifact so that confuse/countercurse may delay this cast in a tedious case scenario)
Turns: 20 + XXXXX (This means: pay 5 turns for every X - ie with 25 turns, 1% is affected. With 400, 75% is affected)
Description:
Remove X% of your fame.
If you have 50 ships or more, earn half of this amount in gold.

8.
Name: Ambush
Type: Instant - Fleet
Turns: 8
Description:
Select a fleet with less than 3 danger.
This fleet's danger rating becomes 18.

9.
Name: Avenge the fallen
Type: Instant - Fleet
Turns: 8
Description:
Target fleet gains X * 3 danger, where X is the number of attacks target fleet has conducted against you in last 24hours.


10.
Name: Hired Diplomat
Type: Instant - PlayerNation
Turn cost: 8
Choose a player other than yourself.
Targer player hostility with target nation is reduced by 75.

11.
Name: Urban Legends
Type: Instant - PlayerNation
Turn cost: 8
Abilities: Undercover, Piercing 50% (Mindbar and/or countercurse has 50% reduced chances to block it)
Choose a nation other than current nation of Target player.
Target player hostility with target nation is increased by 75.

12.
Name: Generosity (temporary solution - will be deprecated once banks become available)
Type: Instant - Player
Turn Cost: 8
Abilities: Piercing 100% (Mindbar and/or countercurse cannot block this curse)
Description:
Choose a player other than yourself.
You lose 500,000 gold coins.
Target player earns 500,000 gold coins.
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Edward_Teach » Mon Jul 01, 2013 8:59 am

I think that Generosity should allow you to choose the amount you lose, also being the amount sent to the other person. Other than that great list, good job Jack, and to all the people whose card ideas are on it!
"Those who stand for nothing,
Fall for anything"
-Alexander Hamilton
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Spastic » Mon Jul 01, 2013 6:36 pm

The only problem i have with this list is Urban Legends.

It makes your a pirate instantly. Personally i find the mission boring and tedious when you are doing them too get back to a high rank in the same country. The card should either add hostility over a period of time, allowing the player to stop it, or as you progress up the ranks the hostility it takes to become a pirate e.g. Admiral - 80 hostility to become a pirate, Baron 85 hostility, count 90 hostility, marquess 95 hostility

i like most of the others. Whats the reasoning behind Iron Golem's naming.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Shaydo » Mon Jul 01, 2013 6:40 pm

It won't make you a pirate instantly? You have to choose a nation that isn't the target players current nation. i misread it the first time as well.
Only real use i can see for this card is to prevent someone joining a nation their not already part of?
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Spastic » Mon Jul 01, 2013 6:48 pm

oh, didnt see that. My bad. I agree with what you say tho
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
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Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Edward_Teach » Mon Jul 01, 2013 8:28 pm

Shaydo wrote:It won't make you a pirate instantly? You have to choose a nation that isn't the target players current nation. i misread it the first time as well.
Only real use i can see for this card is to prevent someone joining a nation their not already part of?

I misread it the first time as well Shaydo and Spastic.
"Those who stand for nothing,
Fall for anything"
-Alexander Hamilton
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Mohammed » Mon Jul 01, 2013 9:02 pm

5.
Name: Rum festival
Type: Instant - Port
Turns: 8
Description:
Choose a port that does not produce Rum
Local population consumes as much rum as it can from your target port's warehouse. (port population will play a role)
You gain 20 gold coins for every crate of food consumed this way.




u wrote food instead of RUM
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Sir Henry Morgan » Mon Jul 01, 2013 9:52 pm

Where I come from, rum is food, mate!
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Mohammed » Mon Jul 01, 2013 10:44 pm

wait i thought RUM was some sort of a drink
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Re: Version 1.1 Voodoo patch update discussion - New cards l

Postby Captain Jack » Mon Jul 01, 2013 11:40 pm

Sir henry morgan wrote:Where I come from, rum is food, mate!


Save Water! Drink Beer ?


(btw, fixed the typo here)
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