Nation Diplomacy

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Nation Diplomacy

Postby Captain Jack » Tue Sep 19, 2017 3:23 pm

This suggestion is based on the discussion here
Initial version will take us to 1.9.

Initial Version
=-=-=-=-=-=-=-
-Peace Treaties
-Alliances
-Diplomatic History
-War
-Cease Fire

War/Cease Fire events will trigger MASS EVENTS for all citizens but at this initial version, there will be no other side affects except of the informational ones.

New Laws:
-Hostility Penalties

New Abilities:
-Abolish laws
-Cancel Treaties
-King appoints Governors (current systems will be maintained - more details for this on a separate topic).

New rules:
-Laws will default to countries with Inactive council.
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Re: Nation Diplomacy

Postby Sebena » Tue Sep 19, 2017 3:48 pm

Captain Jack wrote:This suggestion is based on the discussion here
Initial version will take us to 1.9.

Initial Version
=-=-=-=-=-=-=-
-Peace Treaties
-Alliances
-Diplomatic History
-War
-Cease Fire

War/Cease Fire events will trigger MASS EVENTS for all citizens but at this initial version, there will be no other side affects except of the informational ones.

New Laws:
-Hostility Penalties

New Abilities:
-Abolish laws
-Cancel Treaties
-King appoints Governors (current systems will be maintained - more details for this on a separate topic).

New rules:
-Laws will default to countries with Inactive council.

When will this happen?
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Nation Diplomacy

Postby Captain Jack » Fri Sep 29, 2017 7:23 pm

Many important steps have been made in recent days.today we tested the early voting close mechanism, which is used by the treaties voting model. For now, we will not use this elsewhere so it will be announced alongside with the main Diplomacy feature.

More things have been created, like the Hostility law which is however not yet fully completed. It still needs more work which will be done after the diplomacy feature comes (version 1.9). We want to keep 1.9 as tidy as possible with all nation specific features there, for easier version pathfinding later.
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Re: Nation Diplomacy

Postby sXs » Fri Sep 29, 2017 8:22 pm

Looking forward to 1.9 CJ
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Re: Nation Diplomacy

Postby PhoenixKnight » Fri Sep 29, 2017 9:23 pm

What happens if someone violates the treaty?
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Re: Nation Diplomacy

Postby Shadowood » Fri Sep 29, 2017 9:27 pm

PhoenixKnight wrote:What happens if someone violates the treaty?


You nuke them and make Trump pay for it.
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Re: Nation Diplomacy

Postby Captain Jack » Fri Sep 29, 2017 11:16 pm

Check the discussion for this suggestion for treaty details:
viewtopic.php?f=5&t=1797

You can also check Hellas/Cyprus in-game and check the Hostility Law to get an idea.
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Re: Nation Diplomacy

Postby Jeanne de Clisson » Fri Sep 29, 2017 11:20 pm

Countries without Ports be allowed to petition to build Embassies & receive favored Nation status for trade & other in-game interaction
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Re: Nation Diplomacy

Postby Captain Jack » Wed Oct 04, 2017 7:13 pm

Basic functionality and alpha testing are now over.

We will soon implement the ability to create treaties. For the first few days, only this will be possible in order to beta test the following things:
-Treaties system works flawlessly and as intended.
-New voting system, where a law voting closes early once the remaining votes of current citizens cannot affect the voting further.
-All relative alerts work as intended.

We will still move the game version upwards, as intended. You will just need to be wary for any malfunction and report it right away. Since there are currently no side affects from these treaties (except of alerts to all your fellow countrymen) there should be nothing to risk.

Once we verify good functionality, we will start implementing the rest of the features. some of which are not yet finished.

Next move is to create a sample early manual and then activate the feature in-game. This will happen later today.
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Re: Nation Diplomacy

Postby Captain Jack » Wed Oct 04, 2017 7:21 pm

Once the system opens, please create realistic pacts and not pacts just to test. All features in PG come in this way, this is simply the first time to prepare you for this. The reason we prepare you this time is because now you are more and you are used to flawless gameplay. Whenever a new feature comes in though, there is always a chance for malfunction.

We do not say it will happen, we are saying that it may happen. At any case, we will be at our toes, ready to fix everything right away while we have already ensured game critical integrity.

To help you with your forthcoming Treaties, be aware that you should seek Peace Treaties with nations that you are going to create Pacts. Pacts will follow up the main treaties in nation diplomacy and will at large regulate pretty much everything.

Some example pacts will be:
-Trade Pacts (Shared Duke bonus goes here)
-Service Pacts (Hiring Crew and Repairing Ships goes here)
-Industry Pacts (plantations will go here)

At any case, you could read the full plan as discussed here: viewtopic.php?f=5&t=1797
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