Percentages are guessed although I did do some research
Sloop - Increased avoidance 25%
Fluyt - If you have less than 10 trading routes sells goods for +1 gold
Sloop of War - Increased critical hit rate
Galleon - Chance to find ships adrift at sea while traveling (like tidal wave)
Large Fluyt - Continues trade route when attacked
Merchantman - 3% chance for fleet on a trade route to escape when pirated (stackable)
Brigantine - Explodes in defeat and deals damage to attacking ship (must be level 10)
Brig - Free crew/cannon upkeep
Brig of War - Quick Repair
War Galleon - If Guarding/Escorting +25% damage
Frigate - Increased avoidance 10%
Flag Galleon - Increases armor, and accuracy of all other ships in fleet by 10% (non-stackable)
Ship of the Line - Avoidance -50%
I think most ships should have two abilities to choose from when built offering greater variety. I'll post more ideas later
Last edited by Hawk on Wed Feb 13, 2013 9:52 am, edited 1 time in total.
"Think about it.. then if you still don't agree go back and think about it some more"
Hawk dont want you to think i just posted only negative stuff.. but so you know this is much better than what you did have. just want know what is 50% avoidance???? would like that clarified for me please some times i tend to take things the wrong way and just want to insure i know what this means..
Pandah did not mean to imply that you had large numbers of SOTLs. just large quantity of trading vessels and im sure you only have what is needed to defend yourself
so i apologize if i offended you by any suggestion that you had large numbers of SOTLs. We all know you are just a friendly trader with no intent on attacking any one