(Legendary) Pirate's Bay

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Legendary) Pirate's Bay

Postby Captain dungeness » Thu Feb 16, 2017 3:41 am

Danik wrote:My issue with 'light them all up' cards of this type is that it negates the ability to defend : that is part of game-skills and learning them takes time and experience ... this type of card ignores all that ... what becomes the point of learning how to defend yourself ... lets just light everything up all the time and save this messing about pretending clever game play should have any effect or benefit at all?

Wow Danik, well said. I agree with you now, I don't want a port-targeted voodoo adding danger to players. Expensive voodoo shouldn't reward you by allowing you to be more lazy, it should provide more tools for clever gameplay.

-Captain D
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Re: (Legendary) Pirate's Bay

Postby Captain dungeness » Sun Feb 19, 2017 8:15 am

I propose this suggestion be moved to disapproved.
My reasons are explained by Danik's most recent post in this forum topic:
Danik wrote:My issue with 'light them all up' cards of this type is that it negates the ability to defend : that is part of game-skills and learning them takes time and experience : that effort should be rewarded with fewer losses and avoidance of being attacked : this type of card ignores all that and places you on the same defensive level as the guy who started yesterday : I'm not sure making all your efforts to preserve your assets utterly pointless just so some-one can enjoy lighting up half the player-base is beneficial : what becomes the point of learning how to defend yourself when you cant defend yourself anyway? Why should we bother with Mindbars and counter-curse when we get voodoo which happily ignores them under this form of blanket attack? Why time our fleets to avoid danger gain when with one cast on go the lights no matter how careful you are? back to an earlier point, why bother, lets just light everything up all the time and save this messing about pretending clever game play should have any effect or benefit at all?
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Re: (Legendary) Pirate's Bay

Postby Shadowood » Sun Feb 19, 2017 8:24 am

I will bump this thought....

Shadowood wrote:I want everyone to re-read Captain Jacks origanal post on Witch Hut before they mention or think a card is to O.P.
Captain Jack wrote:Voodoo that will be so powerful that they will be regarded as weapons of mass destruction or total defense (or even vengeance).

I have made this mistake in the past but these are his words. As of right now we need to think of very powerful cards. They will be super rare and in a lot of cases 1 offs.

Keep in mind the limited amount of players who will build up a high lvl hut. Keep in mind the cost of such investment. Keep in mind also, that currently you have to BUY the recipes that you UNLOCK when upgrading the hut. And then keep in mind the cost of VOODOO, RESOURCES, and TIME researching LEGENDARY VOODOO.

This process will not be cheap and as previously stated these cards will be very rare. For this purpose (and under the current proposed guidelines) we need to start thinking in OP ways or it simply won't be worth the investment.. Just my two cents


I don't mind a card like this if the price is right. I think this card could be fun but with a short duration. Its Legendary after all.
I will say that I would much more enjoy a "Port Blockade" function be added to game mechanics and not voodoo. Doesn't mean we can't have both, but Port Buildings, Forts, Wars & Blockades are all solid ideas over this 1 card. I am in favor of all.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: (Legendary) Pirate's Bay

Postby Captain dungeness » Sun Feb 19, 2017 9:23 am

I understand what you're saying but I'm weary of hearing how legendary voodoo SHOULD be super powerful. Yes, of course it should be super powerful but I don't think that means it should let you be super lazy! Super powerful voodoo should also have a high skill-factor to use well. Casting on ports to add danger to all fleets is too lazy for me. Instead let's wait for port blockades to be designed and implements.
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