Grim, can you elaborate? What do you mean by "weakness is too weak"?
Do you think it should cancel the voodoo when you lose a battle which you attacked? (defensive battles don't count).
-Captain D
Captain dungeness wrote:Haron wrote:This has to be the case for ALL legendary cards: The POTANTIAL value of the card has to exceed the cost to make it. But getting the maximum benefit should not be easy to achieve.
Well said Haron. I 100% agree with this statement!
I say the danger advantage should be nice and high (2x or more) if that seems excessive then make it slightly harder to use instead of making it weaker.
How about the -2 danger only applies to battles WON. If you lose a battle then you get +2 danger. yeah?
-Captain D