Enhanced Supply and Demand

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Re: Enhanced Supply and Demand

Postby Mugiwara » Tue Feb 14, 2017 5:08 pm

There are already a few port building suggestions about production oriented. Lets use this port buildings to effect trade routes and prizes.

For example:

i have a miner in gasp and producing iron. which will increase supply of gasp, with enough supply the prize will go down in gasp for sale and this will help to make gasp more popular route for traders.

or make a cigarette factory or whatever else:d in gasp. that way you will consume tobaccos in gasp's warehouse which will increase tobacco demand and prize in gasp. this will also help thorakas and psaral ports due to their tobacco producing.

This will open a lot of opportunity for trades. and need better understanding and judgement for both nations and guilds. for example tool sale to akrotiri will make it a lot more profitable. still it can have some caps but lets say akrotiri pays 30c for tools because they have a lot of workshops in their ports and need tools desperately.

I know this isnt what you suggested Haron but i hope this one will help your suggestion.
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Re: Enhanced Supply and Demand

Postby Dmanwuzhere » Mon Apr 24, 2017 10:57 pm

I honestly do not see the need for adding fighting to trading. I do see where contracts for merc would multiply but for traders it would become a nightmare. While I understand boredom is creeping in for some for those on the bottom of the spectrum in terms of War fleets Gold Coin and Tech there is no benefit. Trading was long considered dangerous due to pirates weather and disease if they honestly had to fight each other there would have been no time for any of those things to pose a threat.
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Re: Enhanced Supply and Demand

Postby Captain dungeness » Wed Apr 26, 2017 7:41 am

I believe many players don't realize the opportunity there is in getting more competition between merchants. Merchants remain the primary source of gold coin generation and pirates need their gold to fund their hideout building and Skirmish/Piracy tech.

Did you all see how Valar's assassination extortion attempt flopped terribly? It was because all the merchants stood united and help rebuild the captains of the victim. IF we been competing for limited resources I doubt we would have banded together so strongly and removed the effectiveness of Valar's actions. If a big trader is creeping in on my profits I will certainly hire some mercs to target his fleets in my ports.

Limit the resources to drive some excitement back into the trading game. This will blur the line between trader and pirate since traders will not be so keen on cooperation with other traders if there isn't a benefit to them. I imagine the huge traders with zero escorts would find themselves in a tough spot... medium-sized traders might pay someone to toss some voodoo to free up some stock for their own ships.

I posted this in the MvM thread: Keep it simple and bring back limited resources for port goods. Reduce the maximum from 2147M to 8M and you will get some interesting results!

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