Man of war

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Re: Man of war

Postby Tilemaxos » Sun Mar 31, 2013 5:14 am

What if call Leviathan took 25 or 40 turns to cast? Maybe then it would be hard to fire them off so quickly. It seems that you guys are afraid of someone with a stack of them, not a few cards. I think the cost to use must be higher if they stay in the game.

T-
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Re: Man of war

Postby Edward_Teach » Sun Mar 31, 2013 5:26 am

Tilemaxos wrote:What if call Leviathan took 25 or 40 turns to cast? Maybe then it would be hard to fire them off so quickly. It seems that you guys are afraid of someone with a stack of them, not a few cards. I think the cost to use must be higher if they stay in the game.

T-

I agree with the turn increase, but i think it should be put at a solid 50 just because that will limit the caster to only 4 casts if the have 200 turns and 8 casts if they have 400 turns.
"Those who stand for nothing,
Fall for anything"
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Re: Man of war

Postby Roileon » Sun Mar 31, 2013 5:30 am

what if like most voodoo gods they have 1600turns stored. But there are quite a bit more voodoo gods now adays. I support 20 turns instead though.
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Re: Man of war

Postby Shaydo » Sun Mar 31, 2013 9:02 am

Why not limit the amount that can be cased either by a single person or on a single person in a given period of time. That way it wouldn't matter how many someone had in their hand, or how many turns needed to play it.
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Re: Man of war

Postby Captain Jack » Sun Mar 31, 2013 11:53 am

Black Sparrow wrote:Can we put some kind of protection to Man o War to leviathans? Not entirely perhaps but surely the game cannot be helped if some hater sinks your ship when you sleep with 10 single leviathans, right?


Sir Henry Morgan wrote:I agree with this idea - the Man of War is a trophy vessel, earned and cannot be manufactured by individual.


Random pandah wrote:a one time unless u wanna meet blackbeard and die AGAIN ship needs some protection from insta ko i think ._.


Implemented:
John rackham wrote:I propose that since Men o'War are not replaceable, Leviathan should not work at all on a Level 1 MoW. They should only be sunk if the last level is destroyed in battle.


As a result, we implemented John Rackham's idea which we found better than Black Sparrow's. Black Sparrow's idea is not bad either and might be used instead in the future as it will be useful to extract such ships from inactive users that managed to get them.
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Re: Man of war

Postby Black sparrow » Sun Mar 31, 2013 5:21 pm

Thank you for the swift action 8-)
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Re: Man of war

Postby John rackham » Sun Mar 31, 2013 8:34 pm

Yes, thank you, Cap'n Jack, and a tip of my tiplo tricorne (much coveted in some quarters :D ).
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