by Sir Henry Morgan » Sun Jan 22, 2017 5:08 am
I do like the attributes of both Capt D and Mr. Vane - as for the Brigantine, this is a unique, little used vessel. Now I have not thought through the numbers, but to add this to the list of Mr. Vane's:
- Auxiliary: Upon defending, a percentage of the Brigantine stats - guns & hit points - are added to each ship - 10% per attribute point.
- Auxiliary: Upon attacking, percentage of the Brigantine stats - guns & hit points - are added to each ship - 10% per attribute point.
This would make a great escort, enhancing trade ship defenses, or augment a light pirate fleet to take on escorted trade fleets....
Concerning all the attributes, I believe there should be a consequence for engaging special attributes. After all, you start pushing the limits, cannons could explode, personel perish, all for the glory and fame of battle. The long shot chance happens, and while you may win this battle, you may find yourself at a lesser position on the next one.
For example, for the Brigantine attribute, there could, say a 5% chance per attribute point that the Brigantine will lose a level, or a chance that the last ship assisted will lose a level.
For escapes, there should be a percentage chance that the cargo will be dumped overboard, perhaps cannon will be dumped.
For more powerful attributes, attribute points could be cannons could be lost (like war gallons at 75%).
For speedsters, they might have a chance of being noticed thus actually gain. DR point - Augmented fire power might do the same.
There could be a simple list of consequences, and they can randomly be chosen when the consequence roll is done and indicated in effect.
That list could be :
- ship loses a level;
- all cannon were lost or rendered useless;
- a captain fell overboard during the melee;
- all cargo was lost;
- an attribute point was lost;
- etc.
Finally, a long shot attribute should be applied - such as the 1% chance a howler can put one cannon ball in the right place at the right time and say take out a captain (or other officer), or drop an atteibute, or take out the ship in battle.
These are simply ideas and thoughts - there be many others here with more viable ideas than I - my hope is we can provide enough ideas and concepts that devs can put out a feature that will enhance player interaction and fun.