(Legendary) Pirate's Bay

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Banana Party - legendary

Postby Donald Trump » Fri Jan 13, 2017 10:59 pm

OP voodoo and extreme costs only highers the divide between older and newer. I fear with your suggestions. This game will turn into a game like "Game of War: Fire Age" where basically all the older players kick all the newer player's asses, and the only way to meet them is a very good paycheck.

Basically a dead community where the older players just sit around and complain "why does no one new want to join us!!!"

There has to be a balance.
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Re: Banana Party - legendary

Postby Shadowood » Fri Jan 13, 2017 11:22 pm

DoS wrote:OP voodoo and extreme costs only highers the divide between older and newer. I fear with your suggestions. This game will turn into a game like "Game of War: Fire Age" where basically all the older players kick all the newer player's asses, and the only way to meet them is a very good paycheck.

Basically a dead community where the older players just sit around and complain "why does no one new want to join us!!!"

There has to be a balance.


So then are you not in favor of Banks or Gold Smithing too? Im not quite sure I understand your stance 100%. Everything in this game takes time and investment. Nothing really favors new players as they have not had the time nor the investment YET. I will use myself in this matter as I am approaching 1 year in this game.

Like everyone when they start they have nothing. But through hard work, proper game understanding, a gift card here and there (not going to lie I have spent real money on the game) I have built up to the player I am today. Am I the most powerful player in the game. NO. Do I have the most voodoo in the game. No. Do I have a lvl 20 bank or Gold Smith. NO. But I am working on them... It is taking enormous time and resources to do so.

I view the Witch Hut very similar to the other game items. It will take TIME and Resources. A new player will have to set a goal in the game, like you and I have, to achieve such. It just takes time and eventually they will be as powerful as you and I... Eventually I will be on the lvl as SHM, Sparrow, PHX. But I understand it takes time.

If you have a different idea of how the HUT should be designed to favor both new and old, please suggest it. All I am saying is under the current suggested post from CJ. These voodoo will be considered WMD!
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Re: Banana Party - legendary

Postby Donald Trump » Sat Jan 14, 2017 12:22 am

I think that a Witch/Warlock character would be very amusing instead of "Witch Hut."

The Witch/Warlock crafts voodoo for you, but it depends of their level. Their level is decided by the amount of non-trading voodoo curses you cast on other active players.

And then tiers of Legendary Voodoo

Tier 1: Level 1 - 5 Witch/Warlock, crafts only Tier 1 Legendary Voodoo
Tier 2: Level 6 - 10 Witch/Warlock, crafts Tier 1+2 Legendary Voodoo + Level 10 = extra voodoo curse from Warlock/Witch every day.
Tier 3: Level 11 - 15 Witch/Warlock, crafts Tier 1+2+3 Legendary Voodoo
Tier 4: Level 16 - 20 Witch/Warlock, crafts all Tier Legendary Voodoo
Every level as well lowers the crafting time by 2%.

Even though all voodoo is open for building at level 16, level 20 will give you one extra voodoo per day from your Witch/Warlock (2 daily)

Tier 1 and Tier 2 will be very easily earned.

Tier 1 - 200 Curses cast
Tier 2 - 500 Curses cast
Tier 3 - 1500 Curses cast
Tier 4 - 3500 Curses cast

This is something I believe will encourage action, and stray away from the cookie cutter Hideout build where everything is earned by coin and grinding. I think this "peaceful grind" style of becoming powerful has left some players with loads of wealth, but too little experience in battle. If there was a way to at least balance this; I think the game's community would become far more interesting.
Last edited by Donald Trump on Sat Jan 14, 2017 12:40 am, edited 2 times in total.
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Re: Banana Party - legendary

Postby Mugiwara » Sat Jan 14, 2017 12:33 am

i like your idea about Card crafting depends on curse casted amounts.
But isnt it a bit different than what you said 1 comment before. I mean Its almost impossible for a newcomers to reach that amount of curse in a year or two maybe. Im not saying it should be easy for newcomers . Im really cool with your suggestion. actually it can be really nice to see. After all its legendary if i can make it in a few months so what is the point of being old in game?

+1 For Card crafting depends on curses. hopefully it can bring actions to the game.
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Re: Banana Party - legendary

Postby Shadowood » Sat Jan 14, 2017 12:56 am

DoS wrote:I think that a Witch/Warlock character would be very amusing instead of "Witch Hut."

The Witch/Warlock crafts voodoo for you, but it depends of their level. Their level is decided by the amount of non-trading voodoo curses you cast on other active players.

And then tiers of Legendary Voodoo

Tier 1: Level 1 - 5 Witch/Warlock, crafts only Tier 1 Legendary Voodoo
Tier 2: Level 6 - 10 Witch/Warlock, crafts Tier 1+2 Legendary Voodoo + Level 10 = extra voodoo curse from Warlock/Witch every day.
Tier 3: Level 11 - 15 Witch/Warlock, crafts Tier 1+2+3 Legendary Voodoo
Tier 4: Level 16 - 20 Witch/Warlock, crafts all Tier Legendary Voodoo
Every level as well lowers the crafting time by 2%.

Even though all voodoo is open for building at level 16, level 20 will give you one extra voodoo per day from your Witch/Warlock (2 daily)

Tier 1 and Tier 2 will be very easily earned.

Tier 1 - 200 Curses cast
Tier 2 - 500 Curses cast
Tier 3 - 1500 Curses cast
Tier 4 - 3500 Curses cast

This is something I believe will encourage action, and stray away from the cookie cutter Hideout build where everything is earned by coin and grinding. I think this "peaceful grind" style of becoming powerful has left some players with loads of wealth, but too little experience in battle. If there was a way to at least balance this; I think the game's community would become far more interesting.


Now this is a solid suggestion. If you would please, make a new forum topic so we may discuss it there.
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Re: Banana Party - legendary

Postby Captain dungeness » Sat Jan 14, 2017 5:31 am

William one eye wrote:Name: Banana Party
Duration: 2 hour
-3 less per crate during cards effect
Fleets leaving this port arrives in destination port with +3 danger.
Affects any fleet that loads cargo from market in affected port while this card is in affect.
Your duration is astronomical. Do you know how many fleets enter food ports in 2 hours? Even for a legendary card this is excessive. I propose the duration is 20 minutes since you would catch between 30 and 300 fleets in that time.

William one eye wrote:Turn Cost: 24
Since you're affecting every fleet in the whole port it should cost closer to 100 turns. The crafting time does not limit the usage, it's the casting turns that limit how quickly they can be cast by a player.

William one eye wrote:-3 less per crate during cards effect
Is this reduction in price only for trade fleets or can I buy to my warehouse at -3 gold?
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Incite a Riot (Legendary)

Postby Captain dungeness » Sat Jan 14, 2017 6:37 am

William One Eye made an interesting Banana Party suggestion which got me thinking about this suggestion:

Name: Incite a Riot
Rarity: Legendary
Type: Artifact
- cast on a port
Duration: 30 minutes
Turn Cost: 75
Description: All fleets entering target port have a 50% chance of gaining +3 danger and +8% damage to each ship in the fleet.
This port has an easily visible message on the map and the market page saying "Riot in progress! 28:37 remaining"

Crafting cost:
10x Control the Skies
3x Hostile Natives
1x Coastal Piracy
1x Conspiracy
2x Terrorize
2x Antagonize
Crafting duration: 48 hours

Flavor Text: Your Master Witch Doctor has crafted a spell to command weak-minded townsfolk to rebel against the nobles in control of their port. Gale-force winds and high seas accompany the angry citizens to add chaos to the riot. Any ship unlucky enough to get caught in the crossfire will likely take damage and maybe even get plundered.
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The idea is to provide opportunity for pirates to plunder fleets without needing to cast directly on players (which often results in greater retaliation against pirates). This card would also allow a player under pirate attack to hide their fleets in the chaos of the riot, A pirate guild might organize a plundering party and cast this on a port where their warships are ready and waiting. A trading guild might cast this on a port to entice pirates to spend their turns before launching a counterattack against high-danger pirate fleets.

Please use the poll at the top of this thread to cast your vote.

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Re: Incite a Riot (Legendary)

Postby William one eye » Sat Jan 14, 2017 3:12 pm

Captain dungeness wrote:
This port has an easily visible message on the map and the market page saying "Riot in progress! 28:37 remaining"



As with my banana party idea, and other ideas that have mass effect, I suggest these warnings are important.

I suggest this card is must be cast perhaps 2 hours prior to the event,
upon casting the port market displays a notification, Riot imminent.
then when the card goes active "Riot in progress! xx:xx remaining" displays.
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Re: Incite a Riot (Legendary)

Postby Haron » Sat Jan 14, 2017 3:19 pm

Warnings are important. However, I would prefer a longer duration. And a VERY MUCH higher price.

But that would be identical to my "Pirate's Bay" suggestion, perhaps.

Anyway, we need one legendary card with an effect similar to this. I think it's best to first work out the exact effect, and then consider an appropriate price afterwards.
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Re: Incite a Riot (Legendary)

Postby Most Lee Harmless » Sat Jan 14, 2017 3:25 pm

Whilst I do like this idea, my concern would be the short duration and effect : it would not be unlikely that a player could log-off, then back on again after a pleasant nap to find the riot has been and gone (including any warning period) and they have been caught up in it and suffered loss : fine for those online who see the warning, a bit of a nuisance for those who aren't and dont. It would discourage the mass-fleeters, those who have multiple fleets hitting the same 2 ports every two hours, usually for party-card stocking, and offer up plenty of targets for the ever-hungry pirate element. So, that's not a bad aspect, after all, we dont want anyone thinking they can just make money without dirtying their cannon daily. But, like I said, the short duration/warning is a bit problematic for a 24/7 game with folk rarely on more than a few hours per day.
-1 : Move to archive.
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