Captain Jack wrote:Let me discuss about something else though, how about battling with each other? Why all battles need to be of the hit and run style?
battling each other heads on is futile when one has the larger ships out. battling would become a scary thing when your not the alpha fleet owner. imo battling will lead to a play to win situation where money buys the toughest ships and end of story.
voodoo gives this game a twist. it's allowing the dog to take on a wolf. but the dog knows it's a dog and cannot linger unhindered for the wolf to come back with his pack. it's inherent to the weaker party to do hit and run, guerrilla style.
As has already been written, it takes a lot of preparation to execute a good hit and run with some profit as a result. sometimes a mistake is made which provide a window of opportunity that results in ships changing hands.
i am afraid that the 12 to 24 our delay will result in an initial sinking or lvl lowering of the SOL/MoW's which will result in even less battles fought. when there is no profit to be made, why doing it? this again will result in less gc carried by the merchants cause they have different, more proficient, means to protect their capital ships. the final result is that only trough high tech levels profit can be made while plundering/skirmishing. something that newer players will not be able to get to through being a pirate.
but the above has all been said in this discussion already.
battling only is like playing the board game 'stratego' without a spy; the marshal can beat all that moves. get enough marshals (MOW/SOL's) and it's game over.
the 24 hour delay is a 95% guarantee that a 60 credit profit becomes a 350 credit loss. i will not argue with the reasoning behind this proposal (SOL/MOW's should be used more in the game (if i understand correctly)) but i ask to consider alternatives.
this is how i see this dilemma: 1) voodoo enables small ships to steal top ships. 2) top ships sell well and boost the pirates ego, so they are desired targets 3) there is no real reason to employ these ships since voodoo is an equalizer anyway. 4) SOL/MoW's are not largely used.
this proposal focuses on point 2 only; top ships will be hard to get on the auction.
this proposal will not result in pirates using more SOL/MoW's; they still have no need for them and they still will be targets of retaliation. only merchants will employ them to prevent attacks on their trade fleets; discouraging pirates to attack those. stifling attacks on these fleets as well.
most players will adjust though. a favored exciting game element has been removed, and there always will be opportunities to find noobs who bought these ships while they lack the voodoo to protect them!
i think that point 3 is the key to get those top ships sailing again. great spoils at a high risk.
however, if this proposal goes forward, the ship stealing pirate should also get some protection, e.g. the fleet the stolen ship is somewhat resistant to certain voodoo (levis +..+..) which forces a hunt for the fleet and a fleet(s) to fleet battle. at least this will give the pirate a change to make a profit.