The Ghost Ship

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The Ghost Ship

Postby Donald Trump » Tue Dec 06, 2016 11:15 pm

So Tidal Waves seem to me to have little value for their insane price. When cast, 99% of the time you get a level 1 crap trade ship.

So I introduce, The Ghost Ship.

What are Ghost Ships?
God ships are ships that are level 11-20 (minimum of 44 attributes to max of 100). They are historical ships that used to be owned by real pirates. Example Willaim Kidd's "Blessed William" ship would be a Ghost Ship.

And what be the properties of such a ship?
- Ghost Ships cannot have voodoo applied to them (EXCEPT FOR SHIP WEAKENING VOODOO AND RAVAGE).
- They can not be stored in a Marina, and can never be buffed.
- The tail ransom for a Ghost ship is ((10,000*its level)+10% of the Original Tail price for its type of ship).
- Ghost ships cannot be sold or commandeered. They can ONLY be defleeted.
- The owner of a ghost ship gets 25k fame per day addition.
- All Ghost ships are Brig of Wars - Man of Wars.
- Ghost Ships never lose a level, and will never be sunk.


How many be out there?
As much as there are pirates in Nation Missions. 1 Ghost Ship per pirate at nation missions.



Where can I retrieve one?
Only by Tidal Waves. 1/1000 chance or defleeting one of a current owner.

Ex of a tail ransom: Frigate Level 15 named "Blessed William"

10,000*15(level of the ship) = 150,000 ransom.

Now a frigate is 198,000 on Shipwright, so 10% of that is 19,800 gold.

So 150,000 ransom + 19,800 ransom = 169,800 ransom in total.

169,800 is the tail ransom for a "Blessed William"
Last edited by Donald Trump on Wed Dec 07, 2016 3:04 am, edited 2 times in total.
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Re: The Ghost Ship

Postby Shadowood » Tue Dec 06, 2016 11:54 pm

If you got one of these ships at lvl 11, can you use MC to raise it up to lvl 20?
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Re: The Ghost Ship

Postby Donald Trump » Tue Dec 06, 2016 11:55 pm

Shadowood wrote:If you got one of these ships at lvl 11, can you use MC to raise it up to lvl 20?


DoS wrote:They can not be stored in a Marina, and can never be buffed.


They stay in the same shape they arrived in.
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Re: The Ghost Ship

Postby Shadowood » Tue Dec 06, 2016 11:56 pm

So how many ships would ADMIN "bury" on the sea floor. How many total would there be to start with?
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Re: The Ghost Ship

Postby Donald Trump » Tue Dec 06, 2016 11:58 pm

Shadowood wrote:So how many ships would ADMIN "bury" on the sea floor. How many total would there be to start with?


1/1000 chance, unlimited.
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Re: The Ghost Ship

Postby Shadowood » Wed Dec 07, 2016 12:03 am

I like the concept and it has "kinda" been suggested before.

Both Meliva and I suggested something to enhance the Tidal Wave card

Meliva - viewtopic.php?f=16&t=2516&hilit=ghost+ship
Shadowood - viewtopic.php?f=16&t=2311&p=28224&hilit=ghost+ship#p28224

Meliva's retrieves a fleet of 5 ships, while mine retrieves a Brig or Better (no more Howkers)

At this time I think your Ghost ship might be a little OP... I will think some more, but I do like the concept.

One last note, when Ship Abilities come out, hopefully we get use of the "Flag Ship" designation where we will have a ship that is special in someway like what you are describing in Ghost Ship.
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Re: The Ghost Ship

Postby Donald Trump » Wed Dec 07, 2016 12:06 am

Not really OP. Sure it may be possible you get a attribute 100 MoW from Sir Henry Morgan, but that is highly unlikely. And you could easily lose it. Possible this could jump start some battles and rise the notorious fame.
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Re: The Ghost Ship

Postby Shadowood » Wed Dec 07, 2016 12:11 am

DoS wrote:
Shadowood wrote:So how many ships would ADMIN "bury" on the sea floor. How many total would there be to start with?


1/1000 chance, unlimited.


So admin would build a code that says, If Ghost Ship is won, then RNG Ship Type, then RNG Ship Lvl and ATT?

Wouldn't it be best to just pre-select the ship types, lvls and att and sink them? Let the player base know that these "20" ships exist. Good luck?

I think a set number on these ships would be best, giving their power. No more then 20 should sail these seas. (currently anyway)
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Re: The Ghost Ship

Postby Shadowood » Wed Dec 07, 2016 12:13 am

You saying a possible lvl 100 att MOW is not OP is like saying PHX is a noob. Just doesn't add up.
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Re: The Ghost Ship

Postby Meliva » Wed Dec 07, 2016 12:13 am

I am not particularly fond of this idea. if I got a legendary ship like this I would sell it first thing. maybe level it up a bit then sell it. but since you cant sell it you have to keep it. and I would not want a legendary ship, since odds are, once some pirates find out I have one, they will try to take it. it would make me or any player who gets it a target. it would be an even bigger prize then a MoW, but it would probably just constantly change hands. say I "luck" out and get the 100 att MoW, well now every pirate and his mother wants that ship, I get the snot beat out of me, someone else gets it, and now every pirate and his mother attacks him. I suppose it WOULD bring some action, but the ship itself would just go around like a game of hot potato.
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