Urgent News!

Here you can find releases from discontinued newspapers.

Re: Urgent News!

Postby Grimrock Litless » Mon Dec 05, 2016 3:26 pm

Bmw wrote:There is no enemy that is too powerful there are only powerful enemies and weak enemies and if you Allie yourself with the right people then you can conquer the stronger opponent without much in losses


So far I've seen all he is doing is casting 2 HN on each merchant, plunder, profit.

Showing off in forum.

Even in message.
"Got ya."
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Re: Urgent News!

Postby OG Deadking » Mon Dec 05, 2016 3:48 pm

there is nothing wrong with showing off in the forums...

I use to do it a lot when I first started out but now I stopped so much posting
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Re: Urgent News!

Postby Grimrock Litless » Mon Dec 05, 2016 3:57 pm

Deadhits gaming yt wrote:there is nothing wrong with showing off in the forums...

I use to do it a lot when I first started out but now I stopped so much posting


Yep, there is nothing wrong with it.
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Re: Urgent News!

Postby Shadowood » Mon Dec 05, 2016 4:25 pm

I love the special edition Nelson Post! Thanks for keeping us up to date on the happenings in this crazy world of Avonmora!
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Urgent News!

Postby Admiral Nelson » Mon Dec 05, 2016 4:51 pm

Posts edited with my comments, instead of doing it here which would take a while. It also helps preserve the flow of the topic.
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Re: Urgent News!

Postby DezNutz » Mon Dec 05, 2016 6:19 pm

I suggest editing your one comment.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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Re: Urgent News!

Postby Big Brother » Mon Dec 05, 2016 11:10 pm

Hey guess what... grow up it's a Game.
The dead may not tell tales, but they certainly have one.

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Re: Urgent News!

Postby DezNutz » Tue Dec 06, 2016 12:25 am

Pawnmaster wrote:Hey guess what... grow up it's a Game.


As the comment was removed shortly after I posted, would you care to indulge everyone in which comment I was referring to. I'm sure you can't, as you just jump to conclusions.
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Re: Urgent News!

Postby Meliva » Tue Dec 06, 2016 8:27 am

Honestly what Avery did helped cause TOR to crumble, yet it was not the sole reason it happened. I will state a secondary reason TOR fell apart that contributed quite significantly to its collapse.
Part of its fall was a sort of domino effect of losing members. it was originally founded by several members most of whom, were, in my opinion fairly experienced and smart, such as Shadowwood, Williamoneeye etc. over time it grew. the first of the founders to leave was Edward Hawke I believe, who was formerly known as Napoleon. this didn't effect TOR much but then later the second in command of the guild, Shadowwood left. Will was promoted to second in command but losing him was a sad day for Tor. Then a couple more members left, and then came Avery's warning to several players to get out before he attacked. I contemplated my choices, on wheter to stay as a board member for TOR, and fight against avery, or leave and go to SSAA or some other guild. I ultimately decided since most of the players I liked in TOR had already left, and there was not many left who I was willing to fight for to move on. and with my leave, that ended up losing another founding member in TOR, which I believe was the straw that broke the camels back as then the other leaders left as well.

edit- looking back I believe that had I stayed with TOR, and fought against avery, that tor may not have collapsed. so I am in part to blame for its collapse. I decided that I was not willing to fight for what few remained in TOR, and left. I did not know so many others would follow at the time, but looking back its not suprising.
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Re: Urgent News!

Postby Maha » Tue Dec 06, 2016 9:07 am

the demise of [TOR] from a outsiders viewpoint.

weeks before Shadowood stated his intention to leave that guild i already noted cracks in [TOR]. checking up on events i noticed that [TOR] players were losing ships on the hour and thought why this could happen?

my conclusion was that [TOR] was failing due to her succes. it had grown so much that the cohesie unglued. Probably small bands of friendship within that guild were forming at the cost of other members; it is too difficult to interact with all.

at that point i decided to back of on recruiting new members for [MERC] because i recognized the symptoms in our guild as well.

imo it is natural and not necessary a bad thing. i remember from my high school economics classes that a manager can manage up to 12 men/women. beyond that extra measurements and more managers are needed.

i fully approve of training guilds, but they tend to grow and overgrow. it's the place where friendships are formed, so why leave? to those guilds who are recognizing a bit of what i wrote, discuss what your max manageable size is. and if you want to continue as a training guild (which i hope) encourage small bands within your guild to form a new guild together.
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