by Haron » Mon Sep 26, 2016 9:27 am
I welcome expansions to the game, but this needs some thinking through. I foresee this having a huge side effect of generating "trade consortiums". With the ability to:
A) Transfer goods from the warehouse of player A to the warehouse of player B
B) Transfer goods from the warehouse of player A to the ships of player B
C) Transfer goods from the ships of player B to the warehouse of player A
I see the following consortium starting:
Ten players form a "trading guild" and work as a team. In both ports, they all build up warehouses to, say, level 200. They also all build up fleets of 200 ships (the costs only start rising after that, really). In addition, they all sponsor one "lead" player. This player builds a warehouse of level 1000 or so in the ports, and max out "warehouse tycoon". He also uses "west indian company" to buy goods, and sells using party cards. They all share the profit. Now, they have a massive fleet of 2000 ships moving goods, with the benefits of max warehouse tycoon, a huge warehouse and party cards - but only have to pay the price of ONE tech development, ONE West India card every (other) day, and ONE party card when they sell, and only TWO large warehouses.
This was obviously just an example. In general, I think at least the following issues should be addressed:
1) The advantage of "warehouse tycoon" will become much higher than today (and the West India company card, too - and probably party cards as well)
2) "Pirates" and other high-profile players will not need to use trade fleets for transporting goods themselves
3) This suggestion will probably reduce the total need for goods transport, as people will be able to sell to other players rather than to system
Being who I am, I obviously favor the opportunity to sell services to other players. This suggestion, however, differs from "Naval Combat Solutions" and the "bounty system" in one important aspect: We sell services that are already possible within the existing game rules. The bounty system made it possible to anonymously set a price for someone to do something which already was possible within the existing game rules (skirmishing, plundering, stealing ships and casting voodoo). This suggestion, however, requires the rules to be altered, and THEN giving the option to set a price for services which become possible to do within these new rules. Thus, it is a greater change than the bounty system, and the conesquenses of the necessary rule changes need to be understood. Personally I don't understand the consequences fully yet, but welcome a discussion about it. The ability to then set a price for those services to be caried out, is in my opinion a detail compared to the rules that need to be changed.
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