Some details on our progress so far on this feature:
Banks
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- Bank will be a hideout building.
- Expensive building
- Level affects the maximum amount of stored gold (later, may also affect total size of net worth)
- Bank deposit cannot be stolen by anyone/no voodoo card will affect it.
- Bankers will set interest rates for loans and deposits per individual deal
- Zero interest rate for deposits will be possible
- The banker will be able to steal his client's DEPOSIT ANYTIME.
- A LOAN RECEIVER will be able to steal the bank anytime.
Obviously, a bank will only make profit if its banker makes the right choices. We will offer scripted contracts based on time in order to facilitate loans. Deposit/Withdrawal will not require banker's interference although he will be able to adjust interest rates based on the client.
Regarding with the banker ability to steal DEPOSIT and LOAN RECEIVER not to pay the debt, hopefully it will create interesting relationships between players as trust will play a great role. It will also have extended interest, as an inactive client's gold will be taken by the bank with no retaliation possibility.
These generally, are policies that will be determined by the bankers themselves. Each bank will get its own page where the bankers will be able to advertise their offers.
TREASURE HUNT
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Now, the treasure hunt scenarios are a very big headache for us right now. Here is the COMPLETE (leading but not final) idea so far:
Treasure Store
- You can bury gold coins.
- You can bury gold bars.
- You can bury in the vicinity of each port (21 vicinities)
- You must be in the selected port to begin burying
- Burying consumes time. Gold amount defines the total time needed. It will be paid with turns.
- You can choose to increase the time needed for your gold store. Any excess time you choose, can be paid only with turns.
- You can choose as many time in excess you want. It will be relevant to the total amount you want to bury.
- You will need to prepay the time in turns and hours before gold burying actually takes place. Or simply said, gold is buried at the end of the burying. (exploitation anti-measure).
- The more excess time you pick ,the more difficult it will be for other players to find it.
- Your treasure will be able to be found only through the treasure hunt feature.
- There will be a limit of 100 Millions gold per port (maximum treasure).
- You will be able to un-bury your treasure by using turns (1 turn per 250k)
- There will be no individual listing of where your treasure is. Only the total will show (makes it more realistic and increases the security of your treasure - ie your co-worker won't know where you stored it).
Treasure Hunt
- Every player will be able to participate in the treasure hunt
- You will need to move to the port you want to search for treasure
- Treasure hunt will consume turns. You will be able to put up to 400 turns at one go. Turns will be spent only when you wish to. You will be able to amass any number of turns for this purpose before using them (ie 8000 turns)
- Once spent, you will be returned with a result relevant to your turn effort.
- You may uncover NPC treasures too, not only players. - A treasure hunt will be profitable even if no players have buried treasures at the port you tried.
- You may not uncover the WHOLE treasure of one player.
- The treasure owner will not get a message of who found his treasure.
- The treasure owner will get a message at a specific time set for all treasures (so no one will be able to guess off the timezone), that his treasure has been found by someone at the specific port, as well as the total amount stolen.
- A global event will be created at the same time. (ie Skyhawk's treasure has been found in Aiora! A total of 4,506,325 gold coins have been found and seized!)
- If you uncover a treasure of a dear person to you, you will be given the option to SEND the treasure to HIM. Since no one will know WHO TOOK his treasure, this can be used to earn the trust of a player (High act of loyalty)
Let us hear your ideas on these. We do WANT your feedback.
This feature alongside with hideout and special buildings are a MAJOR feature. We are ALREADY coding it. It will bring the game to Version 1.0 since Treasures & Treasure hunt were the final chapter of our initial design for this game (banks and hideout were not but this makes no difference).
Be quick with your feedback replies, we need them now