by Haron » Sun Aug 21, 2016 5:07 pm
In my opinion, the effect still doesn't match the cost. Sure, the two magpies means two stolen cards, but having one duplicate affect two random cards is worse than applying it to one specific, valuable one.
More important, though - although these are my personal opinions:
1) The card is not powerful enough for a legendary card.
2) In my opinion, no legendary cards should take less than 24H to craft (and thus must be worth this). Partly to avoid rich players spamming legendary cards.
3) If I'm not mistaken, recipies must be aquired. I think maybe one can know one recipe pr. Witch hut level. With a very limited number of recipies available, who would want a weak recipe like this?
To be constructive, I'll offer a suggested change: Ramp up the cost a little, add 24H crafting time, and change the effect to this: Select one non-legendary card from target. Steal this card. 5% chance pr. extra spent turn to steal another card of the same type. This can be rather nasty.
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