by Haron » Mon Jun 27, 2016 6:59 pm
PhoenixKnight: Declarations of war is included in my suggestion. A war is declared after a vote in the declaring nation. I have thought about whether there should be a 24 hour period between such a declaration and the outbreak of war, but I think that since a vote has to be passed (takes three days from it is suggested), having an informant in that nation would give you 3 days warning. Including the 24 hours between declaration and outbreak would reduce the need for such informants, which I think is a neat part of the game.
Anyway. The concept is suggested as a whole, because these things go together:
Attacking ports with ships to steal/destroy influence - the defending nation must have a way to defend itself, thus defensive blockades. If defeating the blockade, it still should not be possible to attack the port with a puny fleet, thus forts to defend the harbour. Trade is the lifeblood of the game, and so it should be possible to lock a warring nation from your port - another use of the defensive blockade. And it should likewise be possible to target the trade of your enemy nation (even if your own nation has no ports) - thus offensive blockades to stop all trade in the target port. Yet, these things should be difficult and costly, thus the price/inconvenience of having blockades should be high - and they should only work against a warring nation. And pirates need to play a role in this, thus allowing for pirates to join any blockade, defensive or offensive. And then, the nations must have a way to strike back at such pirates, thus making them enemies of the state.
I'm not saying this is a "take it or leave it" suggestion - obviously it is not! It is something to be discussed. First: There are two main concepts here: 1) An ability to target a nations influence through naval warfare with fleets, and 2) An ability to target the trade options of an enemy port/nation. The first point to discuss if these main concepts are good - is this something we want in the game? If not, then no need to go further with this.
If it IS desired, then the next question is: Is a suggestion along the GENERAL LINES of this suggestion the way to go? That should be discussed. Are there better ways to do this through other principles? If so, which principles? And make sure things work together. No discrepancies.
Let's assume that this IS the way to go. THEN we should discuss the finer parts of the suggestion. What should be tweaked? Should this be altered in some way? Finally, there are the last details, like the numbers suggested. How much should it cost to enter a fleet into a blockade? How hard should it be to defeat? How strong should the forts be? Should there be a delay between declaration and outbreak of war?
What I really would like, is the discussion about the main concepts. I suppose most players find my "Walls of Text" too big, but they are necessary to give a decent suggestion with enough detail to explain what I mean. Anyway, I had hoped that after Captain Jack entered the discussion, other players would see that this is something that may, some day, become reality (not tomorrow, but who knows, maybe next year). And THAT, I thought, would cause more discussion. Primarily about the main concepts and the general lines of my suggestion. So: Hit me! What do you think?
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