Nation Improvements

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Re: Nation Improvements

Postby Bigtea47 » Mon Jun 20, 2016 9:35 pm

Sir Colchian Niveus wrote:I agree with you to a point, but i also believe that a nation should protect it's self somehow. Spies should work harder. Taking control will be possible but will require time and dedication. Someone will have to stay hidden and raise in the passage of time so he takes it. It's a real time game. In real life take overs aint that easy..


+1
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Re: Nation Improvements

Postby Meliva » Mon Jun 20, 2016 9:51 pm

Sir Colchian Niveus wrote:I agree with you to a point, but i also believe that a nation should protect it's self somehow. Spies should work harder. Taking control will be possible but will require time and dedication. Someone will have to stay hidden and raise in the passage of time so he takes it. It's a real time game. In real life take overs aint that easy..


depends on the situation honestly. there have been a few time when a takeover was not too hard, but generally yes it is difficult. a common thing to do back in the times of kings and queens, was to eliminate the next in line. reminds me of that game, Europa universalis, where its easy to kill children so they cant inherit the throne. messed up, but fun. :lol:
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Re: Nation Improvements

Postby Sir Colchian Niveus » Mon Jun 20, 2016 10:21 pm

Meliva wrote:
Sir Colchian Niveus wrote:I agree with you to a point, but i also believe that a nation should protect it's self somehow. Spies should work harder. Taking control will be possible but will require time and dedication. Someone will have to stay hidden and raise in the passage of time so he takes it. It's a real time game. In real life take overs aint that easy..


depends on the situation honestly. there have been a few time when a takeover was not too hard, but generally yes it is difficult. a common thing to do back in the times of kings and queens, was to eliminate the next in line. reminds me of that game, Europa universalis, where its easy to kill children so they cant inherit the throne. messed up, but fun. :lol:


Maybe for that to happen, would require 10 people to generate a card by spending a 10 Call Leviathan, 10 Mindbars each, and all of them Conbine their new cards, to make the Nation unable to do anything for the excited members for 3 days. Unable to raise influence, to send payments to do anything. The cooldown of this card against a nation would be 90 days. The enemies should run get positions, steal the nation and after 3 days pass and the nation gets it's power back, the defenders can find a way, start a voting and deport the invaders. :lol:

rip English as always.. :P :D
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Re: Nation Improvements

Postby Haron » Tue Jun 21, 2016 11:08 am

I don't think anyone active should ever be kicked out of a nation. Nor do I think anyone should be completely blocked from entering a nation.

That said, I would approve some sort of measure that made it HARDER to change nations. Or, perhaps, have the nation vote on whether the new member has to take the hard way, or can take the easy way. One possible way of doing this (well, two, in fact) I actually proposed myself in "Nation Change Barrier". I'm sure there are other ways to do this as well.

So: YES to be able to make changing nations harder, NO to be able to make changing nations impossible (or "Too hard", whatever that may be).
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Re: Nation Improvements

Postby Sir Colchian Niveus » Tue Jun 21, 2016 11:15 am

When you will run an active nation and have someone to jump over your nation and steal it in a day, you ll realise the importance of being hard to do it. You lack in experience that is why it is hard for you to understand. No offense.
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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Re: Nation Improvements

Postby Sir Colchian Niveus » Tue Jun 21, 2016 11:19 am

Example.. USA run into Mexico and stole it in a day. Then Mexico did the same in one day. 2 nation destroyed in 2 days. Rediculous...
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

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Re: Nation Improvements

Postby Haron » Tue Jun 21, 2016 11:20 am

I have seen it happen. I WANT that option to be here. I think the ability to "steal" a nation is a GOOD feature of this game, not a bad one. I take no offense from your statement, but you are wrong about me not seeing "the importance" of it being hard to do. It is FULLY possible for someone who has not experienced their nation being taken over, to realize the consequences of such actions.

Also, note that I AGREE that changing nations could be harder. But not TOO hard. I want the possibilities of coup d'etats to stay in place.
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Re: Nation Improvements

Postby ChaIbaud » Tue Jun 21, 2016 7:57 pm

haron ur caps lock is STICKING agaIN oh no it'S HAppeniNG TO Me
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Re: Nation Improvements

Postby not a pirate » Tue Jun 21, 2016 8:02 pm

Sir Colchian Niveus wrote:You lack in experience that is why it is hard for you to understand.

Do you have experience of it?
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Re: Nation Improvements

Postby Admiral Nelson » Tue Jun 21, 2016 8:03 pm

Edited due to not being relevant to discussion at hand
Last edited by Admiral Nelson on Tue Jun 21, 2016 8:10 pm, edited 1 time in total.
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