by Haron » Thu May 26, 2016 12:41 pm
I don't think I like the idea of "guild bonuses". Being in a large guild already gives you the advantage of protection and a higher barrier to attack you. Giving extra bonuses would also make the large, and old (in the future), guilds much more powerful. Starting a new guild, or running a one-man guild, would be infeasible. I think guild advantages should not be game mechanics related.
As for gem types, I think having just one type would be be the simplest, and best, solution. I do not really see what to do with more types. If you have more types, then things that cost gems would be like "pay gems worth at least X value". Better to have them just cost X gem(s) (usually X=1). Having some supervaluable gems also makes the gem finding process even MORE random. I'm not very fond of extremely random events, like winning the lottery.
Also, at first I thought the idea that gems should be stored in the pirates "pockets" was a good idea. However, I think there are too many things in this game that are safe from danger. So if we add another valuable, I feel that it should be SOMEWHAT exposed. Perhaps a pocket size of max 5 gems, the rest you have to hide as "buried treasure"? And if someone goes treasure hunting and find a treasure with one or more gems, they always get AT LEAST ONE gem from that treasure hunt? Just to make it vulnerable, and add some value back into the treasure hunt, and because the image of gems in the buried treasures seems like a nice one.
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