by Captain Jack » Thu Apr 30, 2015 8:59 am
This feature will be delayed as we are still at large undecided on some details.
Specifically:
[GENERAL THOUGHTS - WRITE AS I THINK THEM - SKIP TO BOTTOM for MOST PLAYERS]
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Gold Bars loot
-First, we said that winner should receive the gold bars.
-Then we changed it and made them to transform to gold coins on win, based on loser's port gold bars price.
-Now, we think that this should be a way for attackers to get Gold Bars. Whether they will sell them or not, should be their decision.
-In order to create the best solution, is to keep the transform to gold coins procedure for all resources but Gold Bars. Gold Bars will not be tranformed to gold coins but will only be able to be looted. In this case, it is not a problem if the warship cargo is smaller as even 30 gold bars (what a cutter can carry) worths about 90k (at best).
-This will result in yet one more rule difference with plunder where Gold Bars are already transformed to gold coins (based on loser's port sale price).
Objectives we keep in mind are:
-The less differences in rules, the better.
-The fewer rules, the better.
Fleet Protection
-We spoke of a 48hour protection on the fleet that receives an attack.
-This after all, does not seem like a great ideas as it opens options for unrealistic exploitation.
-The reason we wanted to put protection on the fleet, was to ensure that a specific player cannot be targetted a lot by other players.
Objectives we keep in mind are:
-We want skirmish to help players to pull profit from other players without the usage of voodoo.
-We do not want skirmish to act as a feature that can help in a player's anihilation.
Objective number 2 will mostly be accomplished with Cargo loot. If a fleet cargo loot is empty, then the defending player has nothing more to lose. So, if a defender's fleet cargo is empty, the attackers receives 0 earnings.
Problems:
-Low profit for attacker. If you exclude gold bars, then the most expensive resource are tools, with base price by 20. That's about 12k on a 5LMM fleet.
This is why we added the gold loot as well.
Possible Solutions:
-We could make the gold loot relative to cargo loot instead of %. This way we will solve most of our problems. For example, we could give the equivelant of cargo loot.
This solution would combo with the gold bars remaining intact as the gold value would not factor in this calulation. Such rules are less of a problem as they are handled by the computer and the players are not necessarily on a disadvantage in the case they are unaware of how exactly loot is calculated.
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[SOLUTIONS OFFERED]
1.No special protection rules.
2.Gold Bars are looted as crates - all other resources as their gold coin equivelant (base price assumed)
3.Extra Gold Coin plunder, from the loser's gold coins at hand, equal to Gold Coin Cargo Value
-If the loser has no gold at hand, no extra gold coin plunder.
-Fame Plunder is equal to total Gold Coin plunder
-Solutions above have been updated in the topic's first post.
-These solution result in no limitations at all. The only real limit will be skirmish points.
Your feedback is not only welcome but in fact required. Read first post if you are confused already.