John rackham wrote:....I'm not all that happy with the anonymous Booty Master though the impact on the victim is limited I suppose. I think these may be behind the recent flare-up, it is easy at the moment to fight highly destructive campaigns against other players solely from the voodoo pack and without moving a single ship. Therefore tempting to buy large stacks of cards if only as a potential counter-threat: unearned power, as you rightly put it. The existence of purely destructive cards are bound to antagonise other players, create paranoia and mistrust and generally lead to bad feeling.
As long as voodoo cards allow players to progress their strategies (more possibilities for which are being built into the game) without actually being game-breakers I'm all in favor of them, and certainly willing to invest modest amounts of RL$. There is a delicate balance between designing cards that are valuable to players without being necessary to survival, and giving the game over to the Wallet Warriors.
First, let me address the Booty Master cards. I absolutely agree that it should not have been hidden. I used Booty master, on the players that could have been hidden while using it. It was my way, and the only logical one, to find out who had used it on me. It is irresponsible to create a situation where innocent players have to be hurt to find out who committed a crime.
Furthermore, when Pouch of Gold was limited to 1,000,000 the Booty Master should have been limited to 7,000,000 to make it fair. Vindictive and irresponsible gods should be held as accountable for their unfairness as the creatures that walk their worlds.
....
It is not so much the existence of the cards mentioned in John Rackam's statement that is the problem. It is the inclusion of these cards in the card packs that can be bought with credits that can be bought with cash.
....
Now, since nobody else cares to make it clear here, The last few days' events were triggered by two separate occurrences (or more depending on your viewpoint) and were the result of the actions of a total of 8 players, one of which was myself (or, again, more depending on your viewpoint).
The first one worth mentioning is the one that made the effect of the second easier to occur and more effective. It was related to the boasting and bragging that has been happening in the forums. To some, this is seen as gloating. I think that "some" have a point. Leave the loser of a battle with some dignity. If he did not cheat by taking advantage of a glitch in the code then he did not cheat at all and deserves not to be cast as a villain. Not every bully is a villain. Some are acting out because they are tempted by wealth and power, which is what this game is all about. Others have been pushed around and see it as their turn to do the pushing. Life has bullies. Simulation games have bullies. Without them the game is boring.
The second was a misunderstanding between teacher and pupil in which the teacher attacked the pupil during a training session and the pupil took it as a sneak attack (not hard to see how that could happen due to the circumstances that led up to the need for a training session). Then the teacher told the pupil to attack back, which the pupil took as a dare (Not hard to see since, in the pupils opinion, he had just been sneak attacked). In this situation, I believe that the proper course of action would have been to leave the instruction to a player whose primary language is the same as that of the pupil and whose teaching methods are a little more conventional, or to explain, before the attack that an attack is coming and that the pupil would have a free retaliation shot with no consequences. This would have benefited the pupil and, in the long run, would have benefited the teacher. Now two players are far reduced in fame (or more depending on how you see it) than they should be at this point and four (or fewer depending on how you see it) are more famous than the should (or maybe just would) be.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.