by Most Lee Harmless » Fri Mar 20, 2015 1:05 am
thank you all for your responses ; they are all good points.
the 'knowing the port' aspect : it would be nice to have an element of 'skill' in casting this card : but hide-outs have to stay hidden ( for now) : the knock-on effect of gaining the knowledge of its whereabouts would extend so far beyond the scope of this card, it would be unbalanced beyond measure. How to reconcile this, well, as Shaydo suggests, a chance of a 'misfire' would introduce that : so, for visualisations sake : your cast has sent your trouble-makers to a random port, unknown to you, and their labours produce 'success' or 'failure' : perhaps even that outcome is not revealed to the caster?
I'm happy to change the stacking to 2 @ 5% loss of production.
Cost of use : I tried to balance it a bit against other cards : 8-10 turns seemed right for a 24hr duration
MAj's idea for an actual loss of workers is interesting, but maybe that's another card (or pair : versions of Transport Immigrant/Black Death, perhaps, targetting workforce). Such a card combined with 'Terrorize' would be rather annoying for the victim : the chance element is that the 'terrorize' cast must be targetted at a port, the skill would be guessing which one!
-1 : Move to archive.