Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Colchian Niveus » Tue Mar 10, 2015 4:45 pm

Wonderful thanks for replying back.. :)
I'm here to listen, everybodys beliefs. What i'm expressing, is only my opinion. The name "Dragon" comes from the Greek "drakeîn" meaning "to see clearly".

Sir Colchian Niveus, first of his kind. The White Dragon, Lord.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Tue Mar 10, 2015 6:20 pm

Saturday does sound like a good day to release it :).
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Francois le Clerc » Tue Mar 10, 2015 9:16 pm

finally........scally wags its time to plunder
Sir James Cook
*HELM*
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Wed Mar 11, 2015 12:27 pm

Market Values - Gold Bars
-Minimum sell price of 750.
-Initial formula used: -0.04 * Market Stock + 3000
-Market fee 3%
-1% paid to Nation holding the port per transaction - paid at daily update
-Duke bonus 2.5% on sale (instead of 10% for rest)
-Voodoo bonuses when sold from specific ship types (0.5% per card stacked) max: 2.5%


So, even in the case someone uses all bonuses we will still not be able to manipulate the market with same resources.

Code: Select all
Example for 10 Gold bars of base price: 3000

Player buys 10 bars for the cost of 30,900 gc
Then players loads them to a Large Merchantman with English Indian Company * 5 (Let's suppose he has many fleets doing the automatic trade routes back and forth from a nearby warehouse): +2.5% bonus
He is at least a duke at port sold: +2.5 bonus

So, the price will be:
Base price = 3000 * 0.97 = 2910
For 10 Gold bars: 29,100
From English company: +727,5
From duke bonus: +727,5
Total = 29100 + 727,5 + 727,5 = 30555
From these,  306 gc will be added to Nation Treasury (Luxury Tax).

So, the player, even with the bonuses will have a decifit of 345gc which is still greater than the number donated to the nation treasury (in case someone thinks such a scenario). Do note, that these includes usage of fleets to sell back to same port so it is anyway an unrealistic scenario.


Bottom end is that the bonuses will help negate at large the market fee but not defeat it entirely. After all, this is what we want as the market fee purpose is to ensure that the SAME gold bar is not used to produce profit to the SAME location.

In case we missed something, let us know
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Wed Mar 11, 2015 11:03 pm

If you buy the bars up while the port has an excess stock the price will be lower than 3000 per bar. As you buy them the price will rise thus allowing you to sell them back for more than you paid? Ok not all of them but some of them and as the bonuses negate the Tax you can sell more back than you otherwise would?

Should there really be any bonus on the sale of gold bars?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Thu Mar 12, 2015 8:26 pm

Bonuses will still be negated by the market fee. It is good to maintain the bonuses as we expect a percentage of every player trade to be focused on gold bars trading. After all, we want the players to do so, for many reasons (realism, more in-depth strategies for both trading and piracy, skirmish, etc).

Btw, I have not posted anything about Banks as we do not have anything hanging there. The discussion that took place in the past has covered everything it seems. viewtopic.php?f=4&t=215
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain meow » Sat Mar 14, 2015 8:13 am

Dracula wrote:finally........scally wags its time to plunder

you plunder them
then i plunder the ships carrying the plunder that you just plundered
PREPARE TO BE TROLLED
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Sat Mar 14, 2015 11:21 am

We still getting a go live today Cap Jack?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Sat Mar 14, 2015 2:05 pm

Shaydo wrote:We still getting a go live today Cap Jack?


Tough call. It will come down in next 2 hours as this is our limit. The things not yet completed are:

-Parts of the Bank (Some will be anyway implemented in the following week so not a great deal).
-Automatic Trading of Gold bars (This can wait a few days too).

Leading opinion right now is to go live in about 3 hours. We are currently testing for bugs (we have a player helping with beta testing too) and we are also finishing up some interfaces. The worst case scenario is tomorrow but we want to avoid this. We will have a final decision in 2 hours.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Mr. Rothschild » Sat Mar 14, 2015 2:12 pm

Thanks for the update CJ. Been looking forward to this :)
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