Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Wed Jan 07, 2015 5:44 am

any final decisions?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Wed Jan 07, 2015 12:57 pm

Kart, the hideout is not going to be much for a newcomer. There will even be a gold coins fee that will prevent them to even enter the feature. This is something for which the newcomers should target; think of it as a new level. Therefore, Hideout will offer things only to advanced players. Players that can make about 1 million a day.

Now, the two options are still on the table and we are waiting for some feedback, meanwhile, we are working on some other things.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Navigator » Wed Jan 07, 2015 1:24 pm

Great.

the new levels. Thanks Captain Jack.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Stan Rogers » Wed Jan 07, 2015 5:37 pm

I will cast a vote towards #2 due to option #1 will see change on a longer term time scale than option #2 if I read and understand the descriptions.
Not having experienced the changes and effects make it difficult to determine what we would like best.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Kart » Wed Jan 07, 2015 8:57 pm

Captain Jack, thank you for your response. This is just what I wanted the newer players to find out.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Shaydo » Wed Jan 07, 2015 10:13 pm

I think the potential problem with option 2 is that large gaps in the market could be created that will allow for larger profits than option 1 and if ports only fluctuate there prices very 1hr then ships capable of making the routes in less time would be able to take advantage of the time taken to change price and you could potentially over sell to a port before the change, thus then creating a massive drop in price on the change but allowing for a large profit before hand.

Also if only the last 10 transactions are taken into account, lets say a port has a good sell price so what would happen if right before the hour i bought 1000 bars(transaction 11) and then proceeded to buy 10 bars as 1 transaction and then sold back say 90 bars spread over 9 transactions of 10 bars each, as far as the port would be concerned it is at +90 bars so the price would drop for purchasing bars potentially further? If the reverse was then done could you force the port price to go higher, even though the reserves will have not changed accordingly?

I think all the ports should be linked and there price change should be as close to real time as can be managed, this would mitigate excessivly large gaps in the market and make price manipulation a lot more difficult as a large gap in stock would need to be between ports and i think this would make it much harder to manipulate.

Question, Is market price manipulation and fixing against the rules? Cos surely any trader that suggests a good route to others or convinces others to use a specific route is manipulating the market prices?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Stan Rogers » Wed Jan 07, 2015 11:25 pm

I find it hard to conceive the idea that guild play be encouraged and then tie their abilities to work as a team by limiting info sharing within.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Navigator » Wed Jan 07, 2015 11:56 pm

Wonder which other things va is working.

could it be shipping from St. Martins to Porte in three days making transfers along the way.

or is this improvable.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Sat Jan 10, 2015 6:37 am

Any decisions?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Sat Jan 10, 2015 11:17 am

I'd be happy with either option : I'd also be happy for the devs to monitor its use in actual play so that any flaws or weaknesses which may allow 'gaming', either by individuals or groups, can be fixed : fact is, we cant really tell how it will fully function until all the new features : hide-outs, gold bars, player production, marinas, banks, etc, are in place and only then can we see how they will impact on the overall game ecosystem.
-1 : Move to archive.
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