by Captain Jack » Mon Nov 03, 2014 7:06 am
These are GREAT ideas on how the goldsmith should operate guys, great ideas!
There only some more details regarding how markets AI will be. I will share more info on our ideas as, obviously, you are helping a great deal.
The suggested 2000 gold coins a bar, is the starting price where markets will buy gold bars. Btw, this is the way to "forge" gold bars into gold coins; you simply sell the gold bars at the market. Markets will always buy them, so you always have a worthwhile liquidable asset.
Looking the figures Shaydo worked out, I like them a lot. It is a different model than the one we had at mind but it could work better.
So,let's build together on those figures.
The 25% difference in buy/sell price, is it a bit high perhaps? Or better go with something that safe?
What happens with stock levels. Do we define some and take them in mind?
For example, we should rank market based on the stock levels. Here is an example with 5 ports:
Tortuga - 1200 Gold Bars
Tzogos - 3000 Gold bars
Aiora - 6700 Gold Bars
Vaasburg - 15056 Gold Bars
Regis - 32406 Gold Bars
Without stock levels, let's call them Divisions from now on, the ranking would be as they are ordered above. Tortuga pays 2000 per bar, Tzogos 1972, Aiora 1944, and so on.
With the following divisions (example starting divisions - feel free to propose your own - we can change them later once we get some real time results)
Division 1: 0 - 5000 -> Buy - 2,000g / Sell - 2,500g-
Division 2: 5001-10000 -> Buy - 1,972g / Sell - 2496g
Division 3: 10001-20000 -> 1,944g / Sell - 9,430g
Division 4: 20001-30000
Division 5: 30001-50000
Division 6: 50001-75000
Division 7: 75001-100,000
Division 8: 100k-150k
Division 9: 150k-200k
Division 10: 200k-300k
Division 11: 300k - 400k
Division 12: 400k - 500k
Division 13: 500k-750k
Division 14: 750k-1m
Division 15: 1m-1.5m
Division 16: 1.5m-2m
Division 17: 2m-3m
Division 18: 3m-5m
Division 19: 5m-10m
Division 20: 10m-20m
Division 21: 20m or higher
21 divisions are needed in order to create 21 different prices, the number of the ports.
Now, according to division, the ports are ranked. In our example:
Tortuga-Tzogos -> Division 1
Aiora -> Division 2
Vaasburg -> Division 3
Regis -> Division 5
Let's suppose that all 21 ports fall into these 5 divisions. Then there will be 5 prices available and not all 21. If we want, we can then rank them in division and offer different price per port as well. So, in division 1 where we have 2 ports, final prices would be:
Division 1:
5000 is 100% which gives 1972gc/bar, for a degration of 1.4% from base price (2000 gc/bar)
For Tortuga:
1200 is 24% which equals 0.336% degration, which results 1993gc per bar.
For Tzogos:
3000 is 60% which equals 0.8% degration, which results 1983gc per bar.
If we use this mechanism, we can exclude the timers updates.
As you see, the results are way different than simple ranking and seem to me more safe.
I support the idea to remove at least 10% of gold bars traded every time, for inflation. It is natural. This will not necessarily go somewhere in particular - market management (their operating fee for example). Till we incorporate enough uses for gold bars at least.