Dead in The Water

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Dead in The Water

Postby Sir Henry Morgan » Thu Feb 13, 2014 7:54 am

Good points - I'd like to hear their input suggestions on this - every curse has a partner or counter. This card needs a partner.

What if Emergency call would negate the effect? For example, if the Dead in the Water attack was successful, Emergency Call could negate it, as they repair upon attack, the defending ship could counterattack. Most likely, the counter attack would defeat the target ship.

Perhaps there's another means to counter this curse idea.

Or, it could be limited even further....

Or we can continue to let it go....
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Re: Dead in The Water

Postby Grogggy » Fri Feb 14, 2014 4:34 pm

How about instead, SOL and MOW are rated a more realistic "Medium." For every step of speed difference, the defending fleet has 50% chance of escaping.

This doesn't do the "little guy bumps off big guy" thing that Morgan's card does (which I like) but rather keeps big guy from hitting little guy post raid...

And plus just doesn't it seem right that a cutter would sail right away from a triple decker Ship of the Line? That a frigate might? That a bow would not?
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Re: Dead in The Water

Postby Synzon » Fri Feb 14, 2014 11:27 pm

How about sacrificing a ship to have a chance at winning a battle instantly? This would have a limited # of casts per hour like ambush has. Alternatively, the chance of the card succeeding is proportional to the cannons for and against. Like a howker with 4 cannons has a long shot against a fleet of sotls, but this would take multiple tries, so if this version is implemented, the rarity should be lower.
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Re: Dead in The Water

Postby Grogggy » Sat Feb 15, 2014 1:00 am

Its called fireship:)
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