Captain Jack wrote:
Having these in mind, I am concerned about the unchallenged part of the current plantation system.
There is a very simple solution to this that does not require huge additions, changes or upgrades.
-Profits from plantations should be transported back to hideout to be deposited in your bank. Right now the profits simply go to on hand. I sign in and deposit. The only threat to these profits is booty master card. As I stated before, you do not need a single fleet to run a hugely profitable plantation. You can buy everything from players markets.
Treat plantation profits the same as Goldsmith. you can not deposit profits in the same port as generated, they must be transported. This allows several things. If i generate profits in New Land from a plantation, I should need to transport those profits to my bank.
#1 It does not destroy the huge investment required to upgrade plantations(to Stans concern)
#2 It is more historically accurate. i.e. historical treasure fleets and armadas to protect them.
#3 It brings plantations into the general theme of the game. Sailing, pirates, strategy and planning.
#4 It would be able to be tied directly into other approved suggestions. Port blockades, contract shipping, Flagships, Letter of Marque, maybe even an Armada type upgrade.
#5 probably most controversial........ it would bring back the black flag as a legitimate game path for those that wish it.
I believe I have the largest plantation in the game right now. running at max, this one plantation generates more gc in a day than any trade route or party route I have ever ran requiring 100 fleets or more, And it requires no ships at all if I chose to play that way. If these profits were at risk via raid or transport plunder, I would definitely change several things instead of simply signing in and depositing gold. This is where the imbalance in game is. Pirates do not raise armies to raid plantations. Yes nations can do this, maybe even a privateer or two.