As the title says. Mercs, at best they're tolerated, are a part of Avonmora.
So, how will the inhabitants of Avonmora react if there are a healthy population of assassins running around?
Danik wrote:Mercenaries are a phase the game is going through : they seem like an option for those who dont want to dirty their own hands but is being the one who shakes, wipes and zips up some rich player really that enticing as a job description? Well, horses for courses, I suppose : personally I find the idea of coming home from work, having sold my skills and labor for coin, to then log-in to a game where I do the same to be the very antithesis of enjoyment. In Avonmora, I want to be the one who makes the decisions when I go to war, not some lazy or cowardly paymaster who points in the direction of their enemy and says, 'go kill, doggy!'.
Valar morghulis wrote:As the title says. Mercs, at best they're tolerated, are a part of Avonmora.
So, how will the inhabitants of Avonmora react if there are a healthy population of assassins running around?
Danik wrote:Not sure what your point of criticism is with my comments : I think mercenaries to be a poor path for players to follow as it will end up in a dead end, in same way small fleet raiders self-limit their progress overall : I think this game is too complex and deep for narrow game-choices and can offer more than just one style : if you find that variety and complexity boring, I dont think much will please you then. I dont fear mercenaries combining to dominate PG : much like pirates, they generally dont get on well in groups as each of them consider themselves to be the 'natural' leader so often will fall out and hurt each far more.
Your point about the 'dog word' is lost on me too... unless its to say be wary of using attack dogs in your work, they can turn and bite the hand that feeds them. Particularily if they ever get the notion that its they who should be in charge, not their masters.